Cave Story: Difference between revisions

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! Graphics
! Graphics
| {{Dash|{{abbr|1X res and fanmade 2X res included|The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 "New" graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }}
| {{Dash|{{abbr|1X res and fanmade 2X res included|The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 "New" graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }}
| {{Dash|{{abbr|1X res and fanmade 2X res support (must supply assets) |The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 "New" graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }}
| {{Dash|{{abbr|1X res and 2X res support (must supply assets) |The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 "New" graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }}
| {{Dash|{{abbr|1X and official 2X res included|The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 "New" graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }}
| {{Dash|{{abbr|1X and official 2X res included|The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 "New" graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }}
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* [https://drive.google.com/file/d/0B5sdMd2IqCTnRUdoTEREZ0hVcDg/view?usp=sharing&resourcekey=0-ih87CG6utguFsg11DkDCwA SNES - livvy94]
* [https://drive.google.com/file/d/0B5sdMd2IqCTnRUdoTEREZ0hVcDg/view?usp=sharing&resourcekey=0-ih87CG6utguFsg11DkDCwA SNES - livvy94]


Similarly, if you want the 2x res graphics, they can be copied into the data folder. You can aquire the official graphics from CS+, or use [https://github.com/Lethrys/Cave-Story-Lethrys-Upscale|Lethry's 2X texture pack]
Similarly, if you want the 2x res graphics, they can be copied into the data folder. You can aquire the official graphics from CS+, or use [https://github.com/Lethrys/Cave-Story-Lethrys-Upscale Lethry's 2X texture pack]


{{BWTP/Silver
{{BWTP/Silver
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{{Check|New Lighting Engine (togglable)}}
{{Check|New Lighting Engine (togglable)}}
{{Check|Extra Challenges/Boss Rush}}
{{Check|Extra Challenges/Boss Rush}}
{{Check|Special "holiday" texture packs for Haloween and Christmas}}
{{Dash|Requires [https://github.com/aarmastah/agtp-csplus AGTP-CS+] translation mod for best experience}}
{{Dash|Requires [https://github.com/aarmastah/agtp-csplus AGTP-CS+] translation mod for best experience}}
{{Dash|Must install ModdersDelight branch on Steam}}
{{Dash|Must install ModdersDelight branch on Steam}}

Revision as of 15:15, 3 June 2026

Cave Story

Cave story has had a myriad of ports and re-releases over the years as the creator handed the source code to many people back in the mid to late 2000s before being bought by NiCALiS who released Cave Story+ on multiple platforms.

The best way to play Cave Story is split between Cave Story: Tweaked, A mod of the Cave Story Decomp CSE2 with various QoL, Doukutsu-rs a faithful rewrite of the engine in rust, and Cave Story+ with the Aeon Genesis Translation Patch (AGTP).

  Cave Story: Tweaked Doukutsu-rs Cave Story+
Cost
✔ Free
✔ Free
– $14.99
FPS
✔ 50/60fps toggle
✔ 50/60fps toggle
✔ 50/60fps toggle
Graphics
– 1X res and fanmade 2X res included
– 1X res and 2X res support (must supply assets)
– 1X and official 2X res included
Resolution
✔ Multiple 16:9 sizes
✔ Fully Dynamic
✔ Multiple 16:9 sizes
Lighting Engine
✔ Original
✔ Original + Doukutsu-rs Custom lighting Engine
✔ Original + CS+ Custom Lighting Engine
Content
– Base game
– Base game
✔ Extra Challenges
Soundtrack
✔ Original + support for extras
✔ Original + support for extras
✔ Original + remaster, switchable
Translation
✔ AGTP translation
✔ User must provide assets
✘ NiCALiS translation
Patches
✔ None required
✔ None required
✔ AGTP-CS+ Translation
✔ Fully Dynamic Screen ration/resolution/scaling (up to 4x)
✔ Multiple Soundtrack support
✔ Custom Lighting Engine (togglable)
✔ Lots of QoL settings
– Must obtain assets from Freeware/CS+/Tweaked
✔ Multiple Platforms supported
✔ Widescreen
✔ Multiple Soundtrack support
✔ Lots of QoL settings

In order to source the alternative soundtracks for Tweaked and Doukutsu-rs, you can simply drag and drop the data/Soundtracks folder. Most of these soundtracks are freely available via official sources, but some have to be ripped from copies of Cave Story+.

Similarly, if you want the 2x res graphics, they can be copied into the data folder. You can aquire the official graphics from CS+, or use Lethry's 2X texture pack

✔ Widescreen
✔ New Lighting Engine (togglable)
✔ Extra Challenges/Boss Rush
✔ Special "holiday" texture packs for Haloween and Christmas
– Requires AGTP-CS+ translation mod for best experience
– Must install ModdersDelight branch on Steam
– Linux support is mixed for current branch, must use Proton

The new features of Cave Story + are currently only available via a private beta branch and a password is needed to access all the new content:

Branch name: ModdersDelight
Branch Password: ModPizzaParty


For a nearly complete list of every Cave story port, check out the ports page at cavestory.one