Legend of Zelda, The: Twilight Princess: Difference between revisions

No edit summary
No edit summary
 
Line 9: Line 9:
{{BWTP/Gold
{{BWTP/Gold
| title = [https://twilitrealm.dev/ Dusklight]
| title = [https://twilitrealm.dev/ Dusklight]
| subtitle = [[File:IconWin.png|24px]][[File:IconLinux.png|24px]]
| subtitle = [[File:IconWin.png|24px]][[File:IconLinux.png|24px]][[File:IconMacOS.png|24px]][[File:IconAndroid.png|24px]][[File:IconIOS.png|24px]]
| cols = 1
| cols = 1
| col1title =
| col1title =
| col1 =
| col1 =
{{Check|{{abbr|Multiple Platforms supported|Dusklight is in active development and ports to more systems may happen}}}}
{{Check|{{abbr|Multiple Platforms supported|Dusklight is in active development and ports to more systems may happen}}}}
{{Check|Widescreen}}
{{Check|Dynamic Screen Ratio/Resolutions (8K+) }}
{{Check|High/ uncapped frame-rates}}
{{Check|High/ uncapped frame-rates}}
{{Check|Gyro support}}
{{Check|Gyro support}}

Latest revision as of 23:45, 2 June 2026

The Legend of Zelda Twilight Princess

Twilight Princess has a pc port of the 2001 decomp called Dusklight. Is touted as a very feature complete decomp port project and has much QoL.


🥇

Multiple Platforms supported
Dynamic Screen Ratio/Resolutions (8K+)
High/ uncapped frame-rates
Gyro support
Texture pack support
Custom control binds
QoL
Mirrored visuals option to match the Wii release
Built in (unofficial) Achievements
Requires a Gamecube NTSC iso of Twilight Princess
Missing extra wolf link amiibo dungeon of 2015 HD re-release

Due to Dusklight being based on the original 2001 Gamecube release, the controls can be considered to not map very well to modern controllers there are additional mods that port the more standardized Wii-U HD release's controls to Dusklight with some catches.

The only fully featured mod that can remap controller glyphs to different layouts is to use Dawnlight (a fork of dusklight) that gives 3 equipment slots like the 2015 HD re-release, along with HATenshi's Wii U-Like preset UI mod that gives comprehensive remapping visuals to match all player types to all controller types.