Cave Story: Difference between revisions

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! Graphics
! Graphics
| {{Dash|{{abbr|1X res and fanmade 2X res included|The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 "New" graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }}
| {{Dash|{{abbr|1X res and fanmade 2X res included|The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 "New" graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }}
| {{Dash|{{abbr|1X res and fanmade 2X res support (must supply assets) |The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 "New" graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }}
| {{Dash|{{abbr|1X res and 2X res support (must supply assets) |The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 "New" graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }}
| {{Dash|{{abbr|1X and official 2X res included|The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 "New" graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }}
| {{Dash|{{abbr|1X and official 2X res included|The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 "New" graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }}
|-
|-
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! Translation
! Translation
| {{Check|{{abbr|AGTP translation|The AGTP translation of Cave Story is considered more iconic and flows better. It has the iconic "Huzzah!" catchphrase for Balrog instead of a generic "Oh yeah!", and the line "I pray for your victory" instead of "Best of... luck...".}}}}
| {{Check|{{abbr|AGTP translation|The AGTP translation of Cave Story is considered more iconic and flows better. It has the iconic "Huzzah!" catchphrase for Balrog instead of a generic "Oh yeah!", and the line "I pray for your victory" instead of "Best of... luck...".}}}}
| {{Check|User must provide assets}}
| {{Dash|User must provide assets}}
| {{Xmark|{{abbr|NiCALiS translation|The AGTP translation of Cave Story is considered more iconic and flows better. It has the iconic "Huzzah!" catchphrase for Balrog instead of a generic "Oh yeah!", and the line "I pray for your victory" instead of "Best of... luck...".}}}}
| {{Xmark|{{abbr|NiCALiS translation|The AGTP translation of Cave Story is considered more iconic and flows better. It has the iconic "Huzzah!" catchphrase for Balrog instead of a generic "Oh yeah!", and the line "I pray for your victory" instead of "Best of... luck...".}}}}


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* [https://drive.google.com/file/d/0B5sdMd2IqCTnRUdoTEREZ0hVcDg/view?usp=sharing&resourcekey=0-ih87CG6utguFsg11DkDCwA SNES - livvy94]
* [https://drive.google.com/file/d/0B5sdMd2IqCTnRUdoTEREZ0hVcDg/view?usp=sharing&resourcekey=0-ih87CG6utguFsg11DkDCwA SNES - livvy94]


Similarly, if you want the 2x res graphics, they can be copied into the data folder. You can aquire the official graphics from CS+, or use [https://github.com/Lethrys/Cave-Story-Lethrys-Upscale|Lethry's 2X texture pack]
Similarly, if you want the 2x res graphics, they can be copied into the data folder. You can aquire the official graphics from CS+, or use [https://github.com/Lethrys/Cave-Story-Lethrys-Upscale Lethry's 2X texture pack]


{{BWTP/Silver
{{BWTP/Silver
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{{Check|New Lighting Engine (togglable)}}
{{Check|New Lighting Engine (togglable)}}
{{Check|Extra Challenges/Boss Rush}}
{{Check|Extra Challenges/Boss Rush}}
{{Check|Special "holiday" texture packs for Haloween and Christmas}}
{{Dash|Requires [https://github.com/aarmastah/agtp-csplus AGTP-CS+] translation mod for best experience}}
{{Dash|Requires [https://github.com/aarmastah/agtp-csplus AGTP-CS+] translation mod for best experience}}
{{Dash|Must install ModdersDelight branch on Steam}}
{{Dash|Linux support is broken in current version, must use Proton}}
{{Dash|Linux support is mixed for current branch, must use Proton}}
}}
}}
The new features of Cave Story + are currently only available via a private beta branch and a password is needed to access all the new content:
Branch name: '''ModdersDelight'''<br>
Branch Password: '''ModPizzaParty'''






For a {{abbr|nearly complete|The Cave Story Tribute site does not list Cave Story Engine 2 and it's forks due to the DCMA takedown of the source code issued by NiCALiS}} list of every Cave story port, [https://www.cavestory.one/download/cave-story.php check out the ports page at cavestory.one]
For a {{abbr|nearly complete|The Cave Story Tribute site does not list Cave Story Engine 2 and it's forks due to the DCMA takedown of the source code issued by NiCALiS}} list of every Cave story port, [https://www.cavestory.one/download/cave-story.php check out the ports page at cavestory.one]

Latest revision as of 21:27, 9 June 2026

Cave Story

Cave story has had a myriad of ports and re-releases over the years as the creator handed the source code to many people back in the mid to late 2000s before being bought by NiCALiS who released Cave Story+ on multiple platforms.

The best way to play Cave Story is split between Cave Story: Tweaked, A mod of the Cave Story Decomp CSE2 with various QoL, Doukutsu-rs a faithful rewrite of the engine in rust, and Cave Story+ with the Aeon Genesis Translation Patch (AGTP).

  Cave Story: Tweaked Doukutsu-rs Cave Story+
Cost
Free
Free
$14.99
FPS
50/60fps toggle
50/60fps toggle
50/60fps toggle
Graphics
1X res and fanmade 2X res included
1X res and 2X res support (must supply assets)
1X and official 2X res included
Resolution
Multiple 16:9 sizes
Fully Dynamic
Multiple 16:9 sizes
Lighting Engine
Original
Original + Doukutsu-rs Custom lighting Engine
Original + CS+ Custom Lighting Engine
Content
Base game
Base game
Extra Challenges
Soundtrack
Original + support for extras
Original + support for extras
Original + remaster, switchable
Translation
AGTP translation
User must provide assets
NiCALiS translation
Patches
None required
None required
AGTP-CS+ Translation
Fully Dynamic Screen ration/resolution/scaling (up to 4x)
Multiple Soundtrack support
Custom Lighting Engine (togglable)
Lots of QoL settings
Must obtain assets from Freeware/CS+/Tweaked
Multiple Platforms supported
Widescreen
Multiple Soundtrack support
Lots of QoL settings

In order to source the alternative soundtracks for Tweaked and Doukutsu-rs, you can simply drag and drop the data/Soundtracks folder. Most of these soundtracks are freely available via official sources, but some have to be ripped from copies of Cave Story+.

Similarly, if you want the 2x res graphics, they can be copied into the data folder. You can aquire the official graphics from CS+, or use Lethry's 2X texture pack

Widescreen
New Lighting Engine (togglable)
Extra Challenges/Boss Rush
Special "holiday" texture packs for Haloween and Christmas
Requires AGTP-CS+ translation mod for best experience
Linux support is broken in current version, must use Proton


For a nearly complete list of every Cave story port, check out the ports page at cavestory.one