Cave Story: Difference between revisions

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! Cost
! Cost
| {{Check|Free}}
| {{Check|Free}}
| {{Check|Free}}
| {{Check|{{abbr|Free|Assets must be supplied, but freeware is free to download and drop in the folder}}}}
| {{Dash|$14.99}}
| {{Dash|$14.99}}
|-
|-
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! Graphics
! Graphics
| {{Dash|{{abbr|1X res and fanmade 2X res included|The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 "New" graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }}
| {{Dash|{{abbr|1X res and fanmade 2X res included|The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 "New" graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }}
| {{Dash|{{abbr|1X res and fanmade 2X res support (must supply assets) |The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 "New" graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }}
| {{Dash|{{abbr|1X res and 2X res support (must supply assets) |The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 "New" graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }}
| {{Dash|{{abbr|1X and official 2X res included|The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 "New" graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }}
| {{Dash|{{abbr|1X and official 2X res included|The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 "New" graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }}
|-
|-
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! Translation
! Translation
| {{Check|{{abbr|AGTP translation|The AGTP translation of Cave Story is considered more iconic and flows better. It has the iconic "Huzzah!" catchphrase for Balrog instead of a generic "Oh yeah!", and the line "I pray for your victory" instead of "Best of... luck...".}}}}
| {{Check|{{abbr|AGTP translation|The AGTP translation of Cave Story is considered more iconic and flows better. It has the iconic "Huzzah!" catchphrase for Balrog instead of a generic "Oh yeah!", and the line "I pray for your victory" instead of "Best of... luck...".}}}}
| {{Check|User must provide assets}}
| {{Dash|User must provide assets}}
| {{Xmark|{{abbr|NiCALiS translation|The AGTP translation of Cave Story is considered more iconic and flows better. It has the iconic "Huzzah!" catchphrase for Balrog instead of a generic "Oh yeah!", and the line "I pray for your victory" instead of "Best of... luck...".}}}}
| {{Xmark|{{abbr|NiCALiS translation|The AGTP translation of Cave Story is considered more iconic and flows better. It has the iconic "Huzzah!" catchphrase for Balrog instead of a generic "Oh yeah!", and the line "I pray for your victory" instead of "Best of... luck...".}}}}


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{{Check|Fully Dynamic Screen ration/resolution/scaling (up to 4x)}}
{{Check|Fully Dynamic Screen ration/resolution/scaling (up to 4x)}}
{{Check|Multiple Soundtrack support}}
{{Check|Multiple Soundtrack support}}
{{Check|Custom Lighting Engine (togglable)}}
{{Check|Lots of QoL settings}}
{{Check|Lots of QoL settings}}
{{Check|Must obtain assets from Freeware/CS+/Tweaked}}
{{Dash|Must obtain assets from Freeware/CS+/Tweaked}}
}}
}}


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* [https://drive.google.com/file/d/0B5sdMd2IqCTnRUdoTEREZ0hVcDg/view?usp=sharing&resourcekey=0-ih87CG6utguFsg11DkDCwA SNES - livvy94]
* [https://drive.google.com/file/d/0B5sdMd2IqCTnRUdoTEREZ0hVcDg/view?usp=sharing&resourcekey=0-ih87CG6utguFsg11DkDCwA SNES - livvy94]


Similarly, if you want the 2x res graphics, they can be copied into the data folder.
Similarly, if you want the 2x res graphics, they can be copied into the data folder. You can aquire the official graphics from CS+, or use [https://github.com/Lethrys/Cave-Story-Lethrys-Upscale Lethry's 2X texture pack]


{{BWTP/Silver
{{BWTP/Silver
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| col1 =
| col1 =
{{Check|Widescreen}}
{{Check|Widescreen}}
{{Check|New Lighting Engine}}
{{Check|New Lighting Engine (togglable)}}
{{Check|Extra Challenges/Boss Rush}}
{{Check|Extra Challenges/Boss Rush}}
{{Check|Special "holiday" texture packs for Haloween and Christmas}}
{{Dash|Requires [https://github.com/aarmastah/agtp-csplus AGTP-CS+] translation mod for best experience}}
{{Dash|Requires [https://github.com/aarmastah/agtp-csplus AGTP-CS+] translation mod for best experience}}
{{Dash|Must install ModdersDelight branch on Steam}}
{{Dash|Linux support is broken in current version, must use Proton}}
{{Dash|Linux support is mixed for current branch, must use Proton}}
}}
}}


The new features of Cave Story + are currently only available via a private beta branch and a password is needed to access all the new content:


Branch name: '''ModdersDelight'''<br>
Branch Password: '''ModPizzaParty'''


 
For a {{abbr|nearly complete|The Cave Story Tribute site does not list Cave Story Engine 2 and it's forks due to the DCMA takedown of the source code issued by NiCALiS}} list of every Cave story port, [https://www.cavestory.one/download/cave-story.php check out the ports page at cavestory.one]
 
for a (nearly) complete list of every Cave story port, [https://www.cavestory.one/download/cave-story.php check out the ports page at cavestory.one]

Latest revision as of 21:27, 9 June 2026

Cave Story

Cave story has had a myriad of ports and re-releases over the years as the creator handed the source code to many people back in the mid to late 2000s before being bought by NiCALiS who released Cave Story+ on multiple platforms.

The best way to play Cave Story is split between Cave Story: Tweaked, A mod of the Cave Story Decomp CSE2 with various QoL, Doukutsu-rs a faithful rewrite of the engine in rust, and Cave Story+ with the Aeon Genesis Translation Patch (AGTP).

  Cave Story: Tweaked Doukutsu-rs Cave Story+
Cost
Free
Free
$14.99
FPS
50/60fps toggle
50/60fps toggle
50/60fps toggle
Graphics
1X res and fanmade 2X res included
1X res and 2X res support (must supply assets)
1X and official 2X res included
Resolution
Multiple 16:9 sizes
Fully Dynamic
Multiple 16:9 sizes
Lighting Engine
Original
Original + Doukutsu-rs Custom lighting Engine
Original + CS+ Custom Lighting Engine
Content
Base game
Base game
Extra Challenges
Soundtrack
Original + support for extras
Original + support for extras
Original + remaster, switchable
Translation
AGTP translation
User must provide assets
NiCALiS translation
Patches
None required
None required
AGTP-CS+ Translation
Fully Dynamic Screen ration/resolution/scaling (up to 4x)
Multiple Soundtrack support
Custom Lighting Engine (togglable)
Lots of QoL settings
Must obtain assets from Freeware/CS+/Tweaked
Multiple Platforms supported
Widescreen
Multiple Soundtrack support
Lots of QoL settings

In order to source the alternative soundtracks for Tweaked and Doukutsu-rs, you can simply drag and drop the data/Soundtracks folder. Most of these soundtracks are freely available via official sources, but some have to be ripped from copies of Cave Story+.

Similarly, if you want the 2x res graphics, they can be copied into the data folder. You can aquire the official graphics from CS+, or use Lethry's 2X texture pack

Widescreen
New Lighting Engine (togglable)
Extra Challenges/Boss Rush
Special "holiday" texture packs for Haloween and Christmas
Requires AGTP-CS+ translation mod for best experience
Linux support is broken in current version, must use Proton


For a nearly complete list of every Cave story port, check out the ports page at cavestory.one