Cave Story: Difference between revisions
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Cave story has had a myriad of ports | Cave story has had a myriad of ports and re-releases over the years as the creator handed the source code to many people back in the mid to late 2000s before being bought by NiCALiS who released Cave Story+ on multiple platforms. | ||
The best way to play Cave Story is split between '''Cave Story: Tweaked''', A mod of the Cave Story Decomp CSE2 with various [[QoL]], and '''Cave Story+''' with the '''Aeon Genesis Translation Patch''' (AGTP). | The best way to play Cave Story is split between '''Cave Story: Tweaked''', A mod of the Cave Story Decomp CSE2 with various [[QoL]], '''Doukutsu-rs''' a faithful rewrite of the engine in rust, and '''Cave Story+''' with the '''Aeon Genesis Translation Patch''' (AGTP). | ||
{| class="wikitable bwtp-breakdown-table" | {| class="wikitable bwtp-breakdown-table" | ||
! | ! | ||
! Cave Story: Tweaked | ! Cave Story: Tweaked | ||
! Doukutsu-rs | |||
! Cave Story+ | ! Cave Story+ | ||
|- | |- | ||
! Cost | ! Cost | ||
| {{Check|Free}} | | {{Check|Free}} | ||
| {{Check|{{abbr|Free|Assets must be supplied, but freeware is free to download and drop in the folder}}}} | |||
| {{Dash|$14.99}} | | {{Dash|$14.99}} | ||
|- | |- | ||
! FPS | ! FPS | ||
| {{Check|{{abbr|50/60fps toggle|The original Freeware release of Cave Story played at a cap of 50fps. The release of CS+ added a 60fps option. It has been ported to tweaked to allow either play speed.}} }} | |||
| {{Check|{{abbr|50/60fps toggle|The original Freeware release of Cave Story played at a cap of 50fps. The release of CS+ added a 60fps option. It has been ported to tweaked to allow either play speed.}} }} | | {{Check|{{abbr|50/60fps toggle|The original Freeware release of Cave Story played at a cap of 50fps. The release of CS+ added a 60fps option. It has been ported to tweaked to allow either play speed.}} }} | ||
| {{Check|{{abbr|50/60fps toggle|The original Freeware release of Cave Story played at a cap of 50fps. The release of CS+ added a 60fps option. It has been ported to tweaked to allow either play speed.}} }} | | {{Check|{{abbr|50/60fps toggle|The original Freeware release of Cave Story played at a cap of 50fps. The release of CS+ added a 60fps option. It has been ported to tweaked to allow either play speed.}} }} | ||
|- | |- | ||
! Graphics | ! Graphics | ||
| {{Dash|{{abbr|1X res included with 2X | | {{Dash|{{abbr|1X res and fanmade 2X res included|The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 "New" graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }} | ||
| {{Dash|{{abbr|1X and 2X res included|The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 "New" graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }} | | {{Dash|{{abbr|1X res and 2X res support (must supply assets) |The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 "New" graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }} | ||
| {{Dash|{{abbr|1X and official 2X res included|The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 "New" graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }} | |||
|- | |||
! Resolution | |||
| {{Check|Multiple 16:9 sizes}} | |||
| {{Check|Fully Dynamic}} | |||
| {{Check|Multiple 16:9 sizes}} | |||
|- | |||
! Lighting Engine | |||
| {{Check|Original}} | |||
| {{Check|{{abbr|Original + Doukutsu-rs Custom lighting Engine|Doukutsu-rs's Lighting Engine is applied over the top of the existing graphics with no additional changes, giving a more faithful look with added ambience. It also has a cone light emitting from the player (togglable)}}}} | |||
| {{Check|{{abbr|Original + CS+ Custom Lighting Engine| CS+'s Lighting Engine changes the graphics in the walls to be darkened with a blue tint to more closely mimic other metroidvania games.}}}} | |||
|- | |- | ||
! Content | ! Content | ||
| {{Dash|Base game}} | |||
| {{Dash|Base game}} | | {{Dash|Base game}} | ||
| {{Check|{{abbr|Extra Challenges|Single level challenges unconnected to the base game}}}} | | {{Check|{{abbr|Extra Challenges|Single level challenges unconnected to the base game}}}} | ||
|- | |- | ||
! Soundtrack | ! Soundtrack | ||
| {{Check|{{abbr|Original + support for extras|The original Soundtrack is included, as well as the folder structure to drag/drop in soundtracks from other releases, as well as fan-made soundtracks.}}}} | |||
| {{Check|{{abbr|Original + support for extras|The original Soundtrack is included, as well as the folder structure to drag/drop in soundtracks from other releases, as well as fan-made soundtracks.}}}} | | {{Check|{{abbr|Original + support for extras|The original Soundtrack is included, as well as the folder structure to drag/drop in soundtracks from other releases, as well as fan-made soundtracks.}}}} | ||
| {{Check|Original + remaster, switchable}} | | {{Check|Original + remaster, switchable}} | ||
|- | |- | ||
! Translation | ! Translation | ||
| {{Check|{{abbr|AGTP translation|The AGTP translation of Cave Story is considered more iconic and flows better. It has the iconic "Huzzah!" for Balrog instead of a generic "Oh yeah!" and the line "I pray for your victory" | | {{Check|{{abbr|AGTP translation|The AGTP translation of Cave Story is considered more iconic and flows better. It has the iconic "Huzzah!" catchphrase for Balrog instead of a generic "Oh yeah!", and the line "I pray for your victory" instead of "Best of... luck...".}}}} | ||
| {{Xmark|{{abbr|NiCALiS translation|The AGTP translation of Cave Story is considered more iconic and flows better. It has the iconic "Huzzah!" for Balrog instead of a generic "Oh yeah!" and the line "I pray for your victory" | | {{Dash|User must provide assets}} | ||
| {{Xmark|{{abbr|NiCALiS translation|The AGTP translation of Cave Story is considered more iconic and flows better. It has the iconic "Huzzah!" catchphrase for Balrog instead of a generic "Oh yeah!", and the line "I pray for your victory" instead of "Best of... luck...".}}}} | |||
|- | |- | ||
! Patches | ! Patches | ||
| {{Check|None required }} | | {{Check|None required }} | ||
| {{Check| [https://github.com/aarmastah/agtp-csplus | | {{Check|None required }} | ||
| {{Check| [https://github.com/aarmastah/agtp-csplus AGTP-CS+] {{BWTP/Pill|Translation|type=tra}}}} | |||
|} | |} | ||
{{BWTP/Gold | |||
| title = [https://forum.cavestory.one/threads/cave-story-tweaked-new-version-1-7.15164/ Doukutsu-rs] | |||
| subtitle = [[File:IconWin.png|24px]][[File:IconLinux.png|24px]][[File:IconMacOS.png|24px]][[File:IconAndroid.png|24px]] | |||
| cols = 1 | |||
| col1title = | |||
| col1 = | |||
{{Check|Fully Dynamic Screen ration/resolution/scaling (up to 4x)}} | |||
{{Check|Multiple Soundtrack support}} | |||
{{Check|Custom Lighting Engine (togglable)}} | |||
{{Check|Lots of QoL settings}} | |||
{{Dash|Must obtain assets from Freeware/CS+/Tweaked}} | |||
}} | |||
{{BWTP/Gold | {{BWTP/Gold | ||
| Line 51: | Line 82: | ||
{{Check|Multiple Platforms supported}} | {{Check|Multiple Platforms supported}} | ||
{{Check|Widescreen}} | {{Check|Widescreen}} | ||
{{Check|Multiple | {{Check|Multiple Soundtrack support}} | ||
{{Check|Lots of QoL settings}} | {{Check|Lots of QoL settings}} | ||
}} | }} | ||
In order to source the alternative soundtracks for Tweaked, you can | In order to source the alternative soundtracks for Tweaked and Doukutsu-rs, you can simply drag and drop the data/Soundtracks folder. Most of these soundtracks are freely available via official sources, but some have to be ripped from copies of Cave Story+. | ||
* {{abbr|[https://drive.google.com/drive/folders/1bqZgZYAZFXtc8Rb2tW_5hpuit9XeD9O_ "WiiBalanced" - Yann van der Cruyssen and SoloMael]|Wii-balanced is a re-remaster of Yann van der Cruyssen's soundtrack featured on the Wiiware release of Cave Story. This Wii-balanced edit is oficially endorced by Yann on his website as the definitive version of the soundtrack.}} | * {{abbr|[https://drive.google.com/drive/folders/1bqZgZYAZFXtc8Rb2tW_5hpuit9XeD9O_ "WiiBalanced" - Yann van der Cruyssen and SoloMael]|Wii-balanced is a re-remaster of Yann van der Cruyssen's soundtrack featured on the Wiiware release of Cave Story. This Wii-balanced edit is oficially endorced by Yann on his website as the definitive version of the soundtrack.}} | ||
| Line 64: | Line 95: | ||
* [https://drive.google.com/file/d/0B5sdMd2IqCTnRUdoTEREZ0hVcDg/view?usp=sharing&resourcekey=0-ih87CG6utguFsg11DkDCwA SNES - livvy94] | * [https://drive.google.com/file/d/0B5sdMd2IqCTnRUdoTEREZ0hVcDg/view?usp=sharing&resourcekey=0-ih87CG6utguFsg11DkDCwA SNES - livvy94] | ||
Similarly, if you want the 2x res graphics, they can be copied into the data folder | Similarly, if you want the 2x res graphics, they can be copied into the data folder. You can aquire the official graphics from CS+, or use [https://github.com/Lethrys/Cave-Story-Lethrys-Upscale Lethry's 2X texture pack] | ||
{{BWTP/ | {{BWTP/Silver | ||
| title = [https://store.steampowered.com/app/200900/Cave_Story/ Cave Story+] | | title = [https://store.steampowered.com/app/200900/Cave_Story/ Cave Story+] | ||
| subtitle = [[File:IconWin.png|24px]][[File: | | subtitle = [[File:IconWin.png|24px]][[File:IconProton.png|24px]] | ||
| cols = 1 | | cols = 1 | ||
| col1title = | | col1title = | ||
| col1 = | | col1 = | ||
{{Check|Widescreen}} | {{Check|Widescreen}} | ||
{{Check|New Lighting Engine}} | {{Check|New Lighting Engine (togglable)}} | ||
{{Check|Extra Challenges/Boss Rush}} | {{Check|Extra Challenges/Boss Rush}} | ||
{{Dash|Requires [https://github.com/aarmastah/agtp-csplus | {{Check|Special "holiday" texture packs for Haloween and Christmas}} | ||
{{Dash| | {{Dash|Requires [https://github.com/aarmastah/agtp-csplus AGTP-CS+] translation mod for best experience}} | ||
{{Dash|Linux support is broken in current version, must use Proton}} | |||
}} | }} | ||
For a {{abbr|nearly complete|The Cave Story Tribute site does not list Cave Story Engine 2 and it's forks due to the DCMA takedown of the source code issued by NiCALiS}} list of every Cave story port, [https://www.cavestory.one/download/cave-story.php check out the ports page at cavestory.one] | |||
Latest revision as of 21:27, 9 June 2026
Cave story has had a myriad of ports and re-releases over the years as the creator handed the source code to many people back in the mid to late 2000s before being bought by NiCALiS who released Cave Story+ on multiple platforms.
The best way to play Cave Story is split between Cave Story: Tweaked, A mod of the Cave Story Decomp CSE2 with various QoL, Doukutsu-rs a faithful rewrite of the engine in rust, and Cave Story+ with the Aeon Genesis Translation Patch (AGTP).
| Cave Story: Tweaked | Doukutsu-rs | Cave Story+ | |
|---|---|---|---|
| Cost | ✔ Free
|
✔ Free
|
– $14.99
|
| FPS | ✔ 50/60fps toggle
|
✔ 50/60fps toggle
|
✔ 50/60fps toggle
|
| Graphics | – 1X res and fanmade 2X res included
|
– 1X res and 2X res support (must supply assets)
|
– 1X and official 2X res included
|
| Resolution | ✔ Multiple 16:9 sizes
|
✔ Fully Dynamic
|
✔ Multiple 16:9 sizes
|
| Lighting Engine | ✔ Original
|
✔ Original + Doukutsu-rs Custom lighting Engine
|
✔ Original + CS+ Custom Lighting Engine
|
| Content | – Base game
|
– Base game
|
✔ Extra Challenges
|
| Soundtrack | ✔ Original + support for extras
|
✔ Original + support for extras
|
✔ Original + remaster, switchable
|
| Translation | ✔ AGTP translation
|
– User must provide assets
|
✘ NiCALiS translation
|
| Patches | ✔ None required
|
✔ None required
|
In order to source the alternative soundtracks for Tweaked and Doukutsu-rs, you can simply drag and drop the data/Soundtracks folder. Most of these soundtracks are freely available via official sources, but some have to be ripped from copies of Cave Story+.
- "WiiBalanced" - Yann van der Cruyssen and SoloMael
- Arranged - DM Dokuro
- Remastered - Danny Baranowsky and Dustin Kulwicki
- Ridiculon soundtrack - Ridiculon
- Famitracks - RushJet1
- SNES - livvy94
Similarly, if you want the 2x res graphics, they can be copied into the data folder. You can aquire the official graphics from CS+, or use Lethry's 2X texture pack
For a nearly complete list of every Cave story port, check out the ports page at cavestory.one
