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Cave Story
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{{BWTP/Infobox | title = Cave Story | image = CaveStory.png }} Cave story has had a myriad of ports and re-releases over the years as the creator handed the source code to many people back in the mid to late 2000s before being bought by NiCALiS who released Cave Story+ on multiple platforms. The best way to play Cave Story is split between '''Cave Story: Tweaked''', A mod of the Cave Story Decomp CSE2 with various [[QoL]], '''Doukutsu-rs''' a faithful rewrite of the engine in rust, and '''Cave Story+''' with the '''Aeon Genesis Translation Patch''' (AGTP). {| class="wikitable bwtp-breakdown-table" ! ! Cave Story: Tweaked ! Doukutsu-rs ! Cave Story+ |- ! Cost | {{Check|Free}} | {{Check|{{abbr|Free|Assets must be supplied, but freeware is free to download and drop in the folder}}}} | {{Dash|$14.99}} |- ! FPS | {{Check|{{abbr|50/60fps toggle|The original Freeware release of Cave Story played at a cap of 50fps. The release of CS+ added a 60fps option. It has been ported to tweaked to allow either play speed.}} }} | {{Check|{{abbr|50/60fps toggle|The original Freeware release of Cave Story played at a cap of 50fps. The release of CS+ added a 60fps option. It has been ported to tweaked to allow either play speed.}} }} | {{Check|{{abbr|50/60fps toggle|The original Freeware release of Cave Story played at a cap of 50fps. The release of CS+ added a 60fps option. It has been ported to tweaked to allow either play speed.}} }} |- ! Graphics | {{Dash|{{abbr|1X res and fanmade 2X res included|The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 "New" graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }} | {{Dash|{{abbr|1X res and 2X res support (must supply assets) |The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 "New" graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }} | {{Dash|{{abbr|1X and official 2X res included|The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 "New" graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }} |- ! Resolution | {{Check|Multiple 16:9 sizes}} | {{Check|Fully Dynamic}} | {{Check|Multiple 16:9 sizes}} |- ! Lighting Engine | {{Check|Original}} | {{Check|{{abbr|Original + Doukutsu-rs Custom lighting Engine|Doukutsu-rs's Lighting Engine is applied over the top of the existing graphics with no additional changes, giving a more faithful look with added ambience. It also has a cone light emitting from the player (togglable)}}}} | {{Check|{{abbr|Original + CS+ Custom Lighting Engine| CS+'s Lighting Engine changes the graphics in the walls to be darkened with a blue tint to more closely mimic other metroidvania games.}}}} |- ! Content | {{Dash|Base game}} | {{Dash|Base game}} | {{Check|{{abbr|Extra Challenges|Single level challenges unconnected to the base game}}}} |- ! Soundtrack | {{Check|{{abbr|Original + support for extras|The original Soundtrack is included, as well as the folder structure to drag/drop in soundtracks from other releases, as well as fan-made soundtracks.}}}} | {{Check|{{abbr|Original + support for extras|The original Soundtrack is included, as well as the folder structure to drag/drop in soundtracks from other releases, as well as fan-made soundtracks.}}}} | {{Check|Original + remaster, switchable}} |- ! Translation | {{Check|{{abbr|AGTP translation|The AGTP translation of Cave Story is considered more iconic and flows better. It has the iconic "Huzzah!" catchphrase for Balrog instead of a generic "Oh yeah!", and the line "I pray for your victory" instead of "Best of... luck...".}}}} | {{Dash|User must provide assets}} | {{Xmark|{{abbr|NiCALiS translation|The AGTP translation of Cave Story is considered more iconic and flows better. It has the iconic "Huzzah!" catchphrase for Balrog instead of a generic "Oh yeah!", and the line "I pray for your victory" instead of "Best of... luck...".}}}} |- ! Patches | {{Check|None required }} | {{Check|None required }} | {{Check| [https://github.com/aarmastah/agtp-csplus AGTP-CS+] {{BWTP/Pill|Translation|type=tra}}}} |} {{BWTP/Gold | title = [https://forum.cavestory.one/threads/cave-story-tweaked-new-version-1-7.15164/ Doukutsu-rs] | subtitle = [[File:IconWin.png|24px]][[File:IconLinux.png|24px]][[File:IconMacOS.png|24px]][[File:IconAndroid.png|24px]] | cols = 1 | col1title = | col1 = {{Check|Fully Dynamic Screen ration/resolution/scaling (up to 4x)}} {{Check|Multiple Soundtrack support}} {{Check|Custom Lighting Engine (togglable)}} {{Check|Lots of QoL settings}} {{Dash|Must obtain assets from Freeware/CS+/Tweaked}} }} {{BWTP/Gold | title = [https://forum.cavestory.one/threads/cave-story-tweaked-new-version-1-7.15164/ Cave Story: Tweaked] | subtitle = [[File:IconWin.png|24px]][[File:IconLinux.png|24px]] | cols = 1 | col1title = | col1 = {{Check|Multiple Platforms supported}} {{Check|Widescreen}} {{Check|Multiple Soundtrack support}} {{Check|Lots of QoL settings}} }} In order to source the alternative soundtracks for Tweaked and Doukutsu-rs, you can simply drag and drop the data/Soundtracks folder. Most of these soundtracks are freely available via official sources, but some have to be ripped from copies of Cave Story+. * {{abbr|[https://drive.google.com/drive/folders/1bqZgZYAZFXtc8Rb2tW_5hpuit9XeD9O_ "WiiBalanced" - Yann van der Cruyssen and SoloMael]|Wii-balanced is a re-remaster of Yann van der Cruyssen's soundtrack featured on the Wiiware release of Cave Story. This Wii-balanced edit is oficially endorced by Yann on his website as the definitive version of the soundtrack.}} * [https://gamebanana.com/sounds/52717 Arranged - DM Dokuro] * Remastered - Danny Baranowsky and Dustin Kulwicki * Ridiculon soundtrack - Ridiculon * [https://www.moddb.com/mods/cave-story-famitracks-steam-mod-v-11 Famitracks - RushJet1] * [https://drive.google.com/file/d/0B5sdMd2IqCTnRUdoTEREZ0hVcDg/view?usp=sharing&resourcekey=0-ih87CG6utguFsg11DkDCwA SNES - livvy94] Similarly, if you want the 2x res graphics, they can be copied into the data folder. You can aquire the official graphics from CS+, or use [https://github.com/Lethrys/Cave-Story-Lethrys-Upscale Lethry's 2X texture pack] {{BWTP/Silver | title = [https://store.steampowered.com/app/200900/Cave_Story/ Cave Story+] | subtitle = [[File:IconWin.png|24px]][[File:IconProton.png|24px]] | cols = 1 | col1title = | col1 = {{Check|Widescreen}} {{Check|New Lighting Engine (togglable)}} {{Check|Extra Challenges/Boss Rush}} {{Check|Special "holiday" texture packs for Haloween and Christmas}} {{Dash|Requires [https://github.com/aarmastah/agtp-csplus AGTP-CS+] translation mod for best experience}} {{Dash|Linux support is broken in current version, must use Proton}} }} For a {{abbr|nearly complete|The Cave Story Tribute site does not list Cave Story Engine 2 and it's forks due to the DCMA takedown of the source code issued by NiCALiS}} list of every Cave story port, [https://www.cavestory.one/download/cave-story.php check out the ports page at cavestory.one]
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