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	<updated>2026-06-12T01:47:37Z</updated>
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	<entry>
		<id>http://bestwaytoplay.wiki/index.php?title=Cave_Story&amp;diff=282</id>
		<title>Cave Story</title>
		<link rel="alternate" type="text/html" href="http://bestwaytoplay.wiki/index.php?title=Cave_Story&amp;diff=282"/>
		<updated>2026-06-03T15:15:10Z</updated>

		<summary type="html">&lt;p&gt;Bombchu Link: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BWTP/Infobox&lt;br /&gt;
| title = Cave Story&lt;br /&gt;
| image = CaveStory.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Cave story has had a myriad of ports and re-releases over the years as the creator handed the source code to many people back in the mid to late 2000s before being bought by NiCALiS who released Cave Story+ on multiple platforms.&lt;br /&gt;
&lt;br /&gt;
The best way to play Cave Story is split between &#039;&#039;&#039;Cave Story: Tweaked&#039;&#039;&#039;, A mod of the Cave Story Decomp CSE2 with various [[QoL]], &#039;&#039;&#039;Doukutsu-rs&#039;&#039;&#039; a faithful rewrite of the engine in rust, and &#039;&#039;&#039;Cave Story+&#039;&#039;&#039; with the &#039;&#039;&#039;Aeon Genesis Translation Patch&#039;&#039;&#039; (AGTP).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable bwtp-breakdown-table&amp;quot;&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Cave Story: Tweaked&lt;br /&gt;
! Doukutsu-rs&lt;br /&gt;
! Cave Story+&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| {{Check|Free}}&lt;br /&gt;
| {{Check|{{abbr|Free|Assets must be supplied, but freeware is free to download and drop in the folder}}}}&lt;br /&gt;
| {{Dash|$14.99}}&lt;br /&gt;
|-&lt;br /&gt;
! FPS&lt;br /&gt;
| {{Check|{{abbr|50/60fps toggle|The original Freeware release of Cave Story played at a cap of 50fps. The release of CS+ added a 60fps option. It has been ported to tweaked to allow either play speed.}} }}&lt;br /&gt;
| {{Check|{{abbr|50/60fps toggle|The original Freeware release of Cave Story played at a cap of 50fps. The release of CS+ added a 60fps option. It has been ported to tweaked to allow either play speed.}} }}&lt;br /&gt;
| {{Check|{{abbr|50/60fps toggle|The original Freeware release of Cave Story played at a cap of 50fps. The release of CS+ added a 60fps option. It has been ported to tweaked to allow either play speed.}} }}&lt;br /&gt;
|-&lt;br /&gt;
! Graphics&lt;br /&gt;
| {{Dash|{{abbr|1X res and fanmade 2X res included|The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 &amp;amp;quot;New&amp;amp;quot; graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }}&lt;br /&gt;
| {{Dash|{{abbr|1X res and 2X res support (must supply assets) |The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 &amp;amp;quot;New&amp;amp;quot; graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }}&lt;br /&gt;
| {{Dash|{{abbr|1X and official 2X res included|The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 &amp;amp;quot;New&amp;amp;quot; graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }}&lt;br /&gt;
|-&lt;br /&gt;
! Resolution&lt;br /&gt;
| {{Check|Multiple 16:9 sizes}}&lt;br /&gt;
| {{Check|Fully Dynamic}}&lt;br /&gt;
| {{Check|Multiple 16:9 sizes}}&lt;br /&gt;
|-&lt;br /&gt;
! Lighting Engine&lt;br /&gt;
| {{Check|Original}}&lt;br /&gt;
| {{Check|{{abbr|Original + Doukutsu-rs Custom lighting Engine|Doukutsu-rs&#039;s Lighting Engine is applied over the top of the existing graphics with no additional changes, giving a more faithful look with added ambience. It also has a cone light emitting from the player (togglable)}}}}&lt;br /&gt;
| {{Check|{{abbr|Original + CS+ Custom Lighting Engine| CS+&#039;s Lighting Engine changes the graphics in the walls to be darkened with a blue tint to more closely mimic other metroidvania games.}}}}&lt;br /&gt;
|-&lt;br /&gt;
! Content&lt;br /&gt;
| {{Dash|Base game}}&lt;br /&gt;
| {{Dash|Base game}}&lt;br /&gt;
| {{Check|{{abbr|Extra Challenges|Single level challenges unconnected to the base game}}}}&lt;br /&gt;
|-&lt;br /&gt;
! Soundtrack&lt;br /&gt;
| {{Check|{{abbr|Original + support for extras|The original Soundtrack is included, as well as the folder structure to drag/drop in soundtracks from other releases, as well as fan-made soundtracks.}}}}&lt;br /&gt;
| {{Check|{{abbr|Original + support for extras|The original Soundtrack is included, as well as the folder structure to drag/drop in soundtracks from other releases, as well as fan-made soundtracks.}}}}&lt;br /&gt;
| {{Check|Original + remaster, switchable}}&lt;br /&gt;
|-&lt;br /&gt;
! Translation&lt;br /&gt;
| {{Check|{{abbr|AGTP translation|The AGTP translation of Cave Story is considered more iconic and flows better. It has the iconic &amp;amp;quot;Huzzah!&amp;amp;quot; catchphrase for Balrog instead of a generic &amp;amp;quot;Oh yeah!&amp;amp;quot;, and the line &amp;amp;quot;I pray for your victory&amp;amp;quot; instead of &amp;amp;quot;Best of... luck...&amp;amp;quot;.}}}}&lt;br /&gt;
| {{Check|User must provide assets}}&lt;br /&gt;
| {{Xmark|{{abbr|NiCALiS translation|The AGTP translation of Cave Story is considered more iconic and flows better. It has the iconic &amp;amp;quot;Huzzah!&amp;amp;quot; catchphrase for Balrog instead of a generic &amp;amp;quot;Oh yeah!&amp;amp;quot;, and the line &amp;amp;quot;I pray for your victory&amp;amp;quot; instead of &amp;amp;quot;Best of... luck...&amp;amp;quot;.}}}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Patches&lt;br /&gt;
| {{Check|None required }}&lt;br /&gt;
| {{Check|None required }}&lt;br /&gt;
| {{Check| [https://github.com/aarmastah/agtp-csplus AGTP-CS+] {{BWTP/Pill|Translation|type=tra}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{BWTP/Gold&lt;br /&gt;
| title = [https://forum.cavestory.one/threads/cave-story-tweaked-new-version-1-7.15164/ Doukutsu-rs]&lt;br /&gt;
| subtitle = [[File:IconWin.png|24px]][[File:IconLinux.png|24px]][[File:IconMacOS.png|24px]][[File:IconAndroid.png|24px]]&lt;br /&gt;
| cols = 1&lt;br /&gt;
| col1title =&lt;br /&gt;
| col1 =&lt;br /&gt;
{{Check|Fully Dynamic Screen ration/resolution/scaling (up to 4x)}}&lt;br /&gt;
{{Check|Multiple Soundtrack support}}&lt;br /&gt;
{{Check|Custom Lighting Engine (togglable)}}&lt;br /&gt;
{{Check|Lots of QoL settings}}&lt;br /&gt;
{{Dash|Must obtain assets from Freeware/CS+/Tweaked}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{BWTP/Gold&lt;br /&gt;
| title = [https://forum.cavestory.one/threads/cave-story-tweaked-new-version-1-7.15164/ Cave Story: Tweaked]&lt;br /&gt;
| subtitle = [[File:IconWin.png|24px]][[File:IconLinux.png|24px]]&lt;br /&gt;
| cols = 1&lt;br /&gt;
| col1title =&lt;br /&gt;
| col1 =&lt;br /&gt;
{{Check|Multiple Platforms supported}}&lt;br /&gt;
{{Check|Widescreen}}&lt;br /&gt;
{{Check|Multiple Soundtrack support}}&lt;br /&gt;
{{Check|Lots of QoL settings}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In order to source the alternative soundtracks for Tweaked and Doukutsu-rs, you can simply drag and drop the data/Soundtracks folder. Most of these soundtracks are freely available via official sources, but some have to be ripped from copies of Cave Story+.&lt;br /&gt;
&lt;br /&gt;
* {{abbr|[https://drive.google.com/drive/folders/1bqZgZYAZFXtc8Rb2tW_5hpuit9XeD9O_ &amp;quot;WiiBalanced&amp;quot; - Yann van der Cruyssen and SoloMael]|Wii-balanced is a re-remaster of Yann van der Cruyssen&#039;s soundtrack featured on the Wiiware release of Cave Story. This Wii-balanced edit is oficially endorced by Yann on his website as the definitive version of the soundtrack.}}&lt;br /&gt;
* [https://gamebanana.com/sounds/52717 Arranged - DM Dokuro]&lt;br /&gt;
* Remastered - Danny Baranowsky and Dustin Kulwicki&lt;br /&gt;
* Ridiculon soundtrack - Ridiculon&lt;br /&gt;
* [https://www.moddb.com/mods/cave-story-famitracks-steam-mod-v-11 Famitracks - RushJet1]&lt;br /&gt;
* [https://drive.google.com/file/d/0B5sdMd2IqCTnRUdoTEREZ0hVcDg/view?usp=sharing&amp;amp;resourcekey=0-ih87CG6utguFsg11DkDCwA SNES - livvy94]&lt;br /&gt;
&lt;br /&gt;
Similarly, if you want the 2x res graphics, they can be copied into the data folder. You can aquire the official graphics from CS+, or use [https://github.com/Lethrys/Cave-Story-Lethrys-Upscale Lethry&#039;s 2X texture pack]&lt;br /&gt;
&lt;br /&gt;
{{BWTP/Silver&lt;br /&gt;
| title = [https://store.steampowered.com/app/200900/Cave_Story/ Cave Story+]&lt;br /&gt;
| subtitle = [[File:IconWin.png|24px]][[File:IconProton.png|24px]]&lt;br /&gt;
| cols = 1&lt;br /&gt;
| col1title =&lt;br /&gt;
| col1 =&lt;br /&gt;
{{Check|Widescreen}}&lt;br /&gt;
{{Check|New Lighting Engine (togglable)}}&lt;br /&gt;
{{Check|Extra Challenges/Boss Rush}}&lt;br /&gt;
{{Check|Special &amp;quot;holiday&amp;quot; texture packs for Haloween and Christmas}}&lt;br /&gt;
{{Dash|Requires [https://github.com/aarmastah/agtp-csplus AGTP-CS+] translation mod for best experience}}&lt;br /&gt;
{{Dash|Must install ModdersDelight branch on Steam}}&lt;br /&gt;
{{Dash|Linux support is mixed for current branch, must use Proton}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The new features of Cave Story + are currently only available via a private beta branch and a password is needed to access all the new content:&lt;br /&gt;
&lt;br /&gt;
Branch name: &#039;&#039;&#039;ModdersDelight&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Branch Password: &#039;&#039;&#039;ModPizzaParty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a {{abbr|nearly complete|The Cave Story Tribute site does not list Cave Story Engine 2 and it&#039;s forks due to the DCMA takedown of the source code issued by NiCALiS}} list of every Cave story port, [https://www.cavestory.one/download/cave-story.php check out the ports page at cavestory.one]&lt;/div&gt;</summary>
		<author><name>Bombchu Link</name></author>
	</entry>
	<entry>
		<id>http://bestwaytoplay.wiki/index.php?title=Cave_Story&amp;diff=281</id>
		<title>Cave Story</title>
		<link rel="alternate" type="text/html" href="http://bestwaytoplay.wiki/index.php?title=Cave_Story&amp;diff=281"/>
		<updated>2026-06-03T15:00:28Z</updated>

		<summary type="html">&lt;p&gt;Bombchu Link: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BWTP/Infobox&lt;br /&gt;
| title = Cave Story&lt;br /&gt;
| image = CaveStory.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Cave story has had a myriad of ports and re-releases over the years as the creator handed the source code to many people back in the mid to late 2000s before being bought by NiCALiS who released Cave Story+ on multiple platforms.&lt;br /&gt;
&lt;br /&gt;
The best way to play Cave Story is split between &#039;&#039;&#039;Cave Story: Tweaked&#039;&#039;&#039;, A mod of the Cave Story Decomp CSE2 with various [[QoL]], &#039;&#039;&#039;Doukutsu-rs&#039;&#039;&#039; a faithful rewrite of the engine in rust, and &#039;&#039;&#039;Cave Story+&#039;&#039;&#039; with the &#039;&#039;&#039;Aeon Genesis Translation Patch&#039;&#039;&#039; (AGTP).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable bwtp-breakdown-table&amp;quot;&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Cave Story: Tweaked&lt;br /&gt;
! Doukutsu-rs&lt;br /&gt;
! Cave Story+&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| {{Check|Free}}&lt;br /&gt;
| {{Check|{{abbr|Free|Assets must be supplied, but freeware is free to download and drop in the folder}}}}&lt;br /&gt;
| {{Dash|$14.99}}&lt;br /&gt;
|-&lt;br /&gt;
! FPS&lt;br /&gt;
| {{Check|{{abbr|50/60fps toggle|The original Freeware release of Cave Story played at a cap of 50fps. The release of CS+ added a 60fps option. It has been ported to tweaked to allow either play speed.}} }}&lt;br /&gt;
| {{Check|{{abbr|50/60fps toggle|The original Freeware release of Cave Story played at a cap of 50fps. The release of CS+ added a 60fps option. It has been ported to tweaked to allow either play speed.}} }}&lt;br /&gt;
| {{Check|{{abbr|50/60fps toggle|The original Freeware release of Cave Story played at a cap of 50fps. The release of CS+ added a 60fps option. It has been ported to tweaked to allow either play speed.}} }}&lt;br /&gt;
|-&lt;br /&gt;
! Graphics&lt;br /&gt;
| {{Dash|{{abbr|1X res and fanmade 2X res included|The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 &amp;amp;quot;New&amp;amp;quot; graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }}&lt;br /&gt;
| {{Dash|{{abbr|1X res and fanmade 2X res support (must supply assets) |The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 &amp;amp;quot;New&amp;amp;quot; graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }}&lt;br /&gt;
| {{Dash|{{abbr|1X and official 2X res included|The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 &amp;amp;quot;New&amp;amp;quot; graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }}&lt;br /&gt;
|-&lt;br /&gt;
! Resolution&lt;br /&gt;
| {{Check|Multiple 16:9 sizes}}&lt;br /&gt;
| {{Check|Fully Dynamic}}&lt;br /&gt;
| {{Check|Multiple 16:9 sizes}}&lt;br /&gt;
|-&lt;br /&gt;
! Lighting Engine&lt;br /&gt;
| {{Check|Original}}&lt;br /&gt;
| {{Check|{{abbr|Original + Doukutsu-rs Custom lighting Engine|Doukutsu-rs&#039;s Lighting Engine is applied over the top of the existing graphics with no additional changes, giving a more faithful look with added ambience. It also has a cone light emitting from the player (togglable)}}}}&lt;br /&gt;
| {{Check|{{abbr|Original + CS+ Custom Lighting Engine| CS+&#039;s Lighting Engine changes the graphics in the walls to be darkened with a blue tint to more closely mimic other metroidvania games.}}}}&lt;br /&gt;
|-&lt;br /&gt;
! Content&lt;br /&gt;
| {{Dash|Base game}}&lt;br /&gt;
| {{Dash|Base game}}&lt;br /&gt;
| {{Check|{{abbr|Extra Challenges|Single level challenges unconnected to the base game}}}}&lt;br /&gt;
|-&lt;br /&gt;
! Soundtrack&lt;br /&gt;
| {{Check|{{abbr|Original + support for extras|The original Soundtrack is included, as well as the folder structure to drag/drop in soundtracks from other releases, as well as fan-made soundtracks.}}}}&lt;br /&gt;
| {{Check|{{abbr|Original + support for extras|The original Soundtrack is included, as well as the folder structure to drag/drop in soundtracks from other releases, as well as fan-made soundtracks.}}}}&lt;br /&gt;
| {{Check|Original + remaster, switchable}}&lt;br /&gt;
|-&lt;br /&gt;
! Translation&lt;br /&gt;
| {{Check|{{abbr|AGTP translation|The AGTP translation of Cave Story is considered more iconic and flows better. It has the iconic &amp;amp;quot;Huzzah!&amp;amp;quot; catchphrase for Balrog instead of a generic &amp;amp;quot;Oh yeah!&amp;amp;quot;, and the line &amp;amp;quot;I pray for your victory&amp;amp;quot; instead of &amp;amp;quot;Best of... luck...&amp;amp;quot;.}}}}&lt;br /&gt;
| {{Check|User must provide assets}}&lt;br /&gt;
| {{Xmark|{{abbr|NiCALiS translation|The AGTP translation of Cave Story is considered more iconic and flows better. It has the iconic &amp;amp;quot;Huzzah!&amp;amp;quot; catchphrase for Balrog instead of a generic &amp;amp;quot;Oh yeah!&amp;amp;quot;, and the line &amp;amp;quot;I pray for your victory&amp;amp;quot; instead of &amp;amp;quot;Best of... luck...&amp;amp;quot;.}}}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Patches&lt;br /&gt;
| {{Check|None required }}&lt;br /&gt;
| {{Check|None required }}&lt;br /&gt;
| {{Check| [https://github.com/aarmastah/agtp-csplus AGTP-CS+] {{BWTP/Pill|Translation|type=tra}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{BWTP/Gold&lt;br /&gt;
| title = [https://forum.cavestory.one/threads/cave-story-tweaked-new-version-1-7.15164/ Doukutsu-rs]&lt;br /&gt;
| subtitle = [[File:IconWin.png|24px]][[File:IconLinux.png|24px]][[File:IconMacOS.png|24px]][[File:IconAndroid.png|24px]]&lt;br /&gt;
| cols = 1&lt;br /&gt;
| col1title =&lt;br /&gt;
| col1 =&lt;br /&gt;
{{Check|Fully Dynamic Screen ration/resolution/scaling (up to 4x)}}&lt;br /&gt;
{{Check|Multiple Soundtrack support}}&lt;br /&gt;
{{Check|Custom Lighting Engine (togglable)}}&lt;br /&gt;
{{Check|Lots of QoL settings}}&lt;br /&gt;
{{Dash|Must obtain assets from Freeware/CS+/Tweaked}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{BWTP/Gold&lt;br /&gt;
| title = [https://forum.cavestory.one/threads/cave-story-tweaked-new-version-1-7.15164/ Cave Story: Tweaked]&lt;br /&gt;
| subtitle = [[File:IconWin.png|24px]][[File:IconLinux.png|24px]]&lt;br /&gt;
| cols = 1&lt;br /&gt;
| col1title =&lt;br /&gt;
| col1 =&lt;br /&gt;
{{Check|Multiple Platforms supported}}&lt;br /&gt;
{{Check|Widescreen}}&lt;br /&gt;
{{Check|Multiple Soundtrack support}}&lt;br /&gt;
{{Check|Lots of QoL settings}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In order to source the alternative soundtracks for Tweaked and Doukutsu-rs, you can simply drag and drop the data/Soundtracks folder. Most of these soundtracks are freely available via official sources, but some have to be ripped from copies of Cave Story+.&lt;br /&gt;
&lt;br /&gt;
* {{abbr|[https://drive.google.com/drive/folders/1bqZgZYAZFXtc8Rb2tW_5hpuit9XeD9O_ &amp;quot;WiiBalanced&amp;quot; - Yann van der Cruyssen and SoloMael]|Wii-balanced is a re-remaster of Yann van der Cruyssen&#039;s soundtrack featured on the Wiiware release of Cave Story. This Wii-balanced edit is oficially endorced by Yann on his website as the definitive version of the soundtrack.}}&lt;br /&gt;
* [https://gamebanana.com/sounds/52717 Arranged - DM Dokuro]&lt;br /&gt;
* Remastered - Danny Baranowsky and Dustin Kulwicki&lt;br /&gt;
* Ridiculon soundtrack - Ridiculon&lt;br /&gt;
* [https://www.moddb.com/mods/cave-story-famitracks-steam-mod-v-11 Famitracks - RushJet1]&lt;br /&gt;
* [https://drive.google.com/file/d/0B5sdMd2IqCTnRUdoTEREZ0hVcDg/view?usp=sharing&amp;amp;resourcekey=0-ih87CG6utguFsg11DkDCwA SNES - livvy94]&lt;br /&gt;
&lt;br /&gt;
Similarly, if you want the 2x res graphics, they can be copied into the data folder. You can aquire the official graphics from CS+, or use [https://github.com/Lethrys/Cave-Story-Lethrys-Upscale|Lethry&#039;s 2X texture pack]&lt;br /&gt;
&lt;br /&gt;
{{BWTP/Silver&lt;br /&gt;
| title = [https://store.steampowered.com/app/200900/Cave_Story/ Cave Story+]&lt;br /&gt;
| subtitle = [[File:IconWin.png|24px]][[File:IconProton.png|24px]]&lt;br /&gt;
| cols = 1&lt;br /&gt;
| col1title =&lt;br /&gt;
| col1 =&lt;br /&gt;
{{Check|Widescreen}}&lt;br /&gt;
{{Check|New Lighting Engine (togglable)}}&lt;br /&gt;
{{Check|Extra Challenges/Boss Rush}}&lt;br /&gt;
{{Dash|Requires [https://github.com/aarmastah/agtp-csplus AGTP-CS+] translation mod for best experience}}&lt;br /&gt;
{{Dash|Must install ModdersDelight branch on Steam}}&lt;br /&gt;
{{Dash|Linux support is mixed for current branch, must use Proton}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The new features of Cave Story + are currently only available via a private beta branch and a password is needed to access all the new content:&lt;br /&gt;
&lt;br /&gt;
Branch name: &#039;&#039;&#039;ModdersDelight&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Branch Password: &#039;&#039;&#039;ModPizzaParty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a {{abbr|nearly complete|The Cave Story Tribute site does not list Cave Story Engine 2 and it&#039;s forks due to the DCMA takedown of the source code issued by NiCALiS}} list of every Cave story port, [https://www.cavestory.one/download/cave-story.php check out the ports page at cavestory.one]&lt;/div&gt;</summary>
		<author><name>Bombchu Link</name></author>
	</entry>
	<entry>
		<id>http://bestwaytoplay.wiki/index.php?title=Cave_Story&amp;diff=280</id>
		<title>Cave Story</title>
		<link rel="alternate" type="text/html" href="http://bestwaytoplay.wiki/index.php?title=Cave_Story&amp;diff=280"/>
		<updated>2026-06-03T14:54:47Z</updated>

		<summary type="html">&lt;p&gt;Bombchu Link: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BWTP/Infobox&lt;br /&gt;
| title = Cave Story&lt;br /&gt;
| image = CaveStory.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Cave story has had a myriad of ports and re-releases over the years as the creator handed the source code to many people back in the mid to late 2000s before being bought by NiCALiS who released Cave Story+ on multiple platforms.&lt;br /&gt;
&lt;br /&gt;
The best way to play Cave Story is split between &#039;&#039;&#039;Cave Story: Tweaked&#039;&#039;&#039;, A mod of the Cave Story Decomp CSE2 with various [[QoL]], &#039;&#039;&#039;Doukutsu-rs&#039;&#039;&#039; a faithful rewrite of the engine in rust, and &#039;&#039;&#039;Cave Story+&#039;&#039;&#039; with the &#039;&#039;&#039;Aeon Genesis Translation Patch&#039;&#039;&#039; (AGTP).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable bwtp-breakdown-table&amp;quot;&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Cave Story: Tweaked&lt;br /&gt;
! Doukutsu-rs&lt;br /&gt;
! Cave Story+&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| {{Check|Free}}&lt;br /&gt;
| {{Check|Free}}&lt;br /&gt;
| {{Dash|$14.99}}&lt;br /&gt;
|-&lt;br /&gt;
! FPS&lt;br /&gt;
| {{Check|{{abbr|50/60fps toggle|The original Freeware release of Cave Story played at a cap of 50fps. The release of CS+ added a 60fps option. It has been ported to tweaked to allow either play speed.}} }}&lt;br /&gt;
| {{Check|{{abbr|50/60fps toggle|The original Freeware release of Cave Story played at a cap of 50fps. The release of CS+ added a 60fps option. It has been ported to tweaked to allow either play speed.}} }}&lt;br /&gt;
| {{Check|{{abbr|50/60fps toggle|The original Freeware release of Cave Story played at a cap of 50fps. The release of CS+ added a 60fps option. It has been ported to tweaked to allow either play speed.}} }}&lt;br /&gt;
|-&lt;br /&gt;
! Graphics&lt;br /&gt;
| {{Dash|{{abbr|1X res and fanmade 2X res included|The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 &amp;amp;quot;New&amp;amp;quot; graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }}&lt;br /&gt;
| {{Dash|{{abbr|1X res and fanmade 2X res support (must supply assets) |The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 &amp;amp;quot;New&amp;amp;quot; graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }}&lt;br /&gt;
| {{Dash|{{abbr|1X and official 2X res included|The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 &amp;amp;quot;New&amp;amp;quot; graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }}&lt;br /&gt;
|-&lt;br /&gt;
! Resolution&lt;br /&gt;
| {{Check|Multiple 16:9 sizes}}&lt;br /&gt;
| {{Check|Fully Dynamic}}&lt;br /&gt;
| {{Check|Multiple 16:9 sizes}}&lt;br /&gt;
|-&lt;br /&gt;
! Lighting Engine&lt;br /&gt;
| {{Check|Original}}&lt;br /&gt;
| {{Check|{{abbr|Original + Doukutsu-rs Custom lighting Engine|Doukutsu-rs&#039;s Lighting Engine is applied over the top of the existing graphics with no additional changes, giving a more faithful look with added ambience. It also has a cone light emitting from the player (togglable)}}}}&lt;br /&gt;
| {{Check|{{abbr|Original + CS+ Custom Lighting Engine| CS+&#039;s Lighting Engine changes the graphics in the walls to be darkened with a blue tint to more closely mimic other metroidvania games.}}}}&lt;br /&gt;
|-&lt;br /&gt;
! Content&lt;br /&gt;
| {{Dash|Base game}}&lt;br /&gt;
| {{Dash|Base game}}&lt;br /&gt;
| {{Check|{{abbr|Extra Challenges|Single level challenges unconnected to the base game}}}}&lt;br /&gt;
|-&lt;br /&gt;
! Soundtrack&lt;br /&gt;
| {{Check|{{abbr|Original + support for extras|The original Soundtrack is included, as well as the folder structure to drag/drop in soundtracks from other releases, as well as fan-made soundtracks.}}}}&lt;br /&gt;
| {{Check|{{abbr|Original + support for extras|The original Soundtrack is included, as well as the folder structure to drag/drop in soundtracks from other releases, as well as fan-made soundtracks.}}}}&lt;br /&gt;
| {{Check|Original + remaster, switchable}}&lt;br /&gt;
|-&lt;br /&gt;
! Translation&lt;br /&gt;
| {{Check|{{abbr|AGTP translation|The AGTP translation of Cave Story is considered more iconic and flows better. It has the iconic &amp;amp;quot;Huzzah!&amp;amp;quot; catchphrase for Balrog instead of a generic &amp;amp;quot;Oh yeah!&amp;amp;quot;, and the line &amp;amp;quot;I pray for your victory&amp;amp;quot; instead of &amp;amp;quot;Best of... luck...&amp;amp;quot;.}}}}&lt;br /&gt;
| {{Check|User must provide assets}}&lt;br /&gt;
| {{Xmark|{{abbr|NiCALiS translation|The AGTP translation of Cave Story is considered more iconic and flows better. It has the iconic &amp;amp;quot;Huzzah!&amp;amp;quot; catchphrase for Balrog instead of a generic &amp;amp;quot;Oh yeah!&amp;amp;quot;, and the line &amp;amp;quot;I pray for your victory&amp;amp;quot; instead of &amp;amp;quot;Best of... luck...&amp;amp;quot;.}}}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Patches&lt;br /&gt;
| {{Check|None required }}&lt;br /&gt;
| {{Check|None required }}&lt;br /&gt;
| {{Check| [https://github.com/aarmastah/agtp-csplus AGTP-CS+] {{BWTP/Pill|Translation|type=tra}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{BWTP/Gold&lt;br /&gt;
| title = [https://forum.cavestory.one/threads/cave-story-tweaked-new-version-1-7.15164/ Doukutsu-rs]&lt;br /&gt;
| subtitle = [[File:IconWin.png|24px]][[File:IconLinux.png|24px]][[File:IconMacOS.png|24px]][[File:IconAndroid.png|24px]]&lt;br /&gt;
| cols = 1&lt;br /&gt;
| col1title =&lt;br /&gt;
| col1 =&lt;br /&gt;
{{Check|Fully Dynamic Screen ration/resolution/scaling (up to 4x)}}&lt;br /&gt;
{{Check|Multiple Soundtrack support}}&lt;br /&gt;
{{Check|Custom Lighting Engine (togglable)}}&lt;br /&gt;
{{Check|Lots of QoL settings}}&lt;br /&gt;
{{Dash|Must obtain assets from Freeware/CS+/Tweaked}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{BWTP/Gold&lt;br /&gt;
| title = [https://forum.cavestory.one/threads/cave-story-tweaked-new-version-1-7.15164/ Cave Story: Tweaked]&lt;br /&gt;
| subtitle = [[File:IconWin.png|24px]][[File:IconLinux.png|24px]]&lt;br /&gt;
| cols = 1&lt;br /&gt;
| col1title =&lt;br /&gt;
| col1 =&lt;br /&gt;
{{Check|Multiple Platforms supported}}&lt;br /&gt;
{{Check|Widescreen}}&lt;br /&gt;
{{Check|Multiple Soundtrack support}}&lt;br /&gt;
{{Check|Lots of QoL settings}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In order to source the alternative soundtracks for Tweaked and Doukutsu-rs, you can simply drag and drop the data/Soundtracks folder. Most of these soundtracks are freely available via official sources, but some have to be ripped from copies of Cave Story+.&lt;br /&gt;
&lt;br /&gt;
* {{abbr|[https://drive.google.com/drive/folders/1bqZgZYAZFXtc8Rb2tW_5hpuit9XeD9O_ &amp;quot;WiiBalanced&amp;quot; - Yann van der Cruyssen and SoloMael]|Wii-balanced is a re-remaster of Yann van der Cruyssen&#039;s soundtrack featured on the Wiiware release of Cave Story. This Wii-balanced edit is oficially endorced by Yann on his website as the definitive version of the soundtrack.}}&lt;br /&gt;
* [https://gamebanana.com/sounds/52717 Arranged - DM Dokuro]&lt;br /&gt;
* Remastered - Danny Baranowsky and Dustin Kulwicki&lt;br /&gt;
* Ridiculon soundtrack - Ridiculon&lt;br /&gt;
* [https://www.moddb.com/mods/cave-story-famitracks-steam-mod-v-11 Famitracks - RushJet1]&lt;br /&gt;
* [https://drive.google.com/file/d/0B5sdMd2IqCTnRUdoTEREZ0hVcDg/view?usp=sharing&amp;amp;resourcekey=0-ih87CG6utguFsg11DkDCwA SNES - livvy94]&lt;br /&gt;
&lt;br /&gt;
Similarly, if you want the 2x res graphics, they can be copied into the data folder.&lt;br /&gt;
&lt;br /&gt;
{{BWTP/Silver&lt;br /&gt;
| title = [https://store.steampowered.com/app/200900/Cave_Story/ Cave Story+]&lt;br /&gt;
| subtitle = [[File:IconWin.png|24px]][[File:IconProton.png|24px]]&lt;br /&gt;
| cols = 1&lt;br /&gt;
| col1title =&lt;br /&gt;
| col1 =&lt;br /&gt;
{{Check|Widescreen}}&lt;br /&gt;
{{Check|New Lighting Engine (togglable)}}&lt;br /&gt;
{{Check|Extra Challenges/Boss Rush}}&lt;br /&gt;
{{Dash|Requires [https://github.com/aarmastah/agtp-csplus AGTP-CS+] translation mod for best experience}}&lt;br /&gt;
{{Dash|Must install ModdersDelight branch on Steam}}&lt;br /&gt;
{{Dash|Linux support is mixed for current branch, must use Proton}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The new features of Cave Story + are currently only available via a private beta branch and a password is needed to access all the new content:&lt;br /&gt;
&lt;br /&gt;
Branch name: &#039;&#039;&#039;ModdersDelight&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Branch Password: &#039;&#039;&#039;ModPizzaParty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for a (nearly) complete list of every Cave story port, [https://www.cavestory.one/download/cave-story.php check out the ports page at cavestory.one]&lt;/div&gt;</summary>
		<author><name>Bombchu Link</name></author>
	</entry>
	<entry>
		<id>http://bestwaytoplay.wiki/index.php?title=File:IconLinux.png&amp;diff=279</id>
		<title>File:IconLinux.png</title>
		<link rel="alternate" type="text/html" href="http://bestwaytoplay.wiki/index.php?title=File:IconLinux.png&amp;diff=279"/>
		<updated>2026-06-03T14:51:57Z</updated>

		<summary type="html">&lt;p&gt;Bombchu Link: Bombchu Link uploaded a new version of File:IconLinux.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bombchu Link</name></author>
	</entry>
	<entry>
		<id>http://bestwaytoplay.wiki/index.php?title=Cave_Story&amp;diff=278</id>
		<title>Cave Story</title>
		<link rel="alternate" type="text/html" href="http://bestwaytoplay.wiki/index.php?title=Cave_Story&amp;diff=278"/>
		<updated>2026-06-03T14:49:30Z</updated>

		<summary type="html">&lt;p&gt;Bombchu Link: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BWTP/Infobox&lt;br /&gt;
| title = Cave Story&lt;br /&gt;
| image = CaveStory.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Cave story has had a myriad of ports and re-releases over the years as the creator handed the source code to many people back in the mid to late 2000s before being bought by NiCALiS who released Cave Story+ on multiple platforms.&lt;br /&gt;
&lt;br /&gt;
The best way to play Cave Story is split between &#039;&#039;&#039;Cave Story: Tweaked&#039;&#039;&#039;, A mod of the Cave Story Decomp CSE2 with various [[QoL]], &#039;&#039;&#039;Doukutsu-rs&#039;&#039;&#039; a faithful rewrite of the engine in rust, and &#039;&#039;&#039;Cave Story+&#039;&#039;&#039; with the &#039;&#039;&#039;Aeon Genesis Translation Patch&#039;&#039;&#039; (AGTP).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable bwtp-breakdown-table&amp;quot;&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Cave Story: Tweaked&lt;br /&gt;
! Doukutsu-rs&lt;br /&gt;
! Cave Story+&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| {{Check|Free}}&lt;br /&gt;
| {{Check|Free}}&lt;br /&gt;
| {{Dash|$14.99}}&lt;br /&gt;
|-&lt;br /&gt;
! FPS&lt;br /&gt;
| {{Check|{{abbr|50/60fps toggle|The original Freeware release of Cave Story played at a cap of 50fps. The release of CS+ added a 60fps option. It has been ported to tweaked to allow either play speed.}} }}&lt;br /&gt;
| {{Check|{{abbr|50/60fps toggle|The original Freeware release of Cave Story played at a cap of 50fps. The release of CS+ added a 60fps option. It has been ported to tweaked to allow either play speed.}} }}&lt;br /&gt;
| {{Check|{{abbr|50/60fps toggle|The original Freeware release of Cave Story played at a cap of 50fps. The release of CS+ added a 60fps option. It has been ported to tweaked to allow either play speed.}} }}&lt;br /&gt;
|-&lt;br /&gt;
! Graphics&lt;br /&gt;
| {{Dash|{{abbr|1X res and fanmade 2X res included|The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 &amp;amp;quot;New&amp;amp;quot; graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }}&lt;br /&gt;
| {{Dash|{{abbr|1X res and fanmade 2X res support (must supply assets) |The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 &amp;amp;quot;New&amp;amp;quot; graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }}&lt;br /&gt;
| {{Dash|{{abbr|1X and official 2X res included|The original 2004 freeware release of Cave Story ran at a native resolution of 320x240 pixels, similar to early second and third-generation retro video games. Cave Story+ released with a set of double-resolution 640x480 &amp;amp;quot;New&amp;amp;quot; graphics done in-house by Nicalis, which are considered somewhat controversial to some based on their inconsistent quality and art direction. The Switch release/2026 update further adds to this by introducing a new lighting engine.}} }}&lt;br /&gt;
|-&lt;br /&gt;
! Resolution&lt;br /&gt;
| {{Check|Multiple 16:9 sizes}}&lt;br /&gt;
| {{Check|Fully Dynamic}}&lt;br /&gt;
| {{Check|Multiple 16:9 sizes}}&lt;br /&gt;
|-&lt;br /&gt;
! Lighting Engine&lt;br /&gt;
| {{Check|Original}}&lt;br /&gt;
| {{Check|{{abbr|Original + Doukutsu-rs Custom lighting Engine|Doukutsu-rs&#039;s Lighting Engine is applied over the top of the existing graphics with no additional changes, giving a more faithful look with added ambience. It also has a cone light emitting from the player (togglable)}}}}&lt;br /&gt;
| {{Check|{{abbr|Original + CS+ Custom Lighting Engine| CS+&#039;s Lighting Engine changes the graphics in the walls to be darkened with a blue tint to more closely mimic other metroidvania games.}}}}&lt;br /&gt;
|-&lt;br /&gt;
! Content&lt;br /&gt;
| {{Dash|Base game}}&lt;br /&gt;
| {{Dash|Base game}}&lt;br /&gt;
| {{Check|{{abbr|Extra Challenges|Single level challenges unconnected to the base game}}}}&lt;br /&gt;
|-&lt;br /&gt;
! Soundtrack&lt;br /&gt;
| {{Check|{{abbr|Original + support for extras|The original Soundtrack is included, as well as the folder structure to drag/drop in soundtracks from other releases, as well as fan-made soundtracks.}}}}&lt;br /&gt;
| {{Check|{{abbr|Original + support for extras|The original Soundtrack is included, as well as the folder structure to drag/drop in soundtracks from other releases, as well as fan-made soundtracks.}}}}&lt;br /&gt;
| {{Check|Original + remaster, switchable}}&lt;br /&gt;
|-&lt;br /&gt;
! Translation&lt;br /&gt;
| {{Check|{{abbr|AGTP translation|The AGTP translation of Cave Story is considered more iconic and flows better. It has the iconic &amp;amp;quot;Huzzah!&amp;amp;quot; catchphrase for Balrog instead of a generic &amp;amp;quot;Oh yeah!&amp;amp;quot;, and the line &amp;amp;quot;I pray for your victory&amp;amp;quot; instead of &amp;amp;quot;Best of... luck...&amp;amp;quot;.}}}}&lt;br /&gt;
| {{Check|User must provide assets}}&lt;br /&gt;
| {{Xmark|{{abbr|NiCALiS translation|The AGTP translation of Cave Story is considered more iconic and flows better. It has the iconic &amp;amp;quot;Huzzah!&amp;amp;quot; catchphrase for Balrog instead of a generic &amp;amp;quot;Oh yeah!&amp;amp;quot;, and the line &amp;amp;quot;I pray for your victory&amp;amp;quot; instead of &amp;amp;quot;Best of... luck...&amp;amp;quot;.}}}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Patches&lt;br /&gt;
| {{Check|None required }}&lt;br /&gt;
| {{Check|None required }}&lt;br /&gt;
| {{Check| [https://github.com/aarmastah/agtp-csplus AGTP-CS+] {{BWTP/Pill|Translation|type=tra}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{BWTP/Gold&lt;br /&gt;
| title = [https://forum.cavestory.one/threads/cave-story-tweaked-new-version-1-7.15164/ Doukutsu-rs]&lt;br /&gt;
| subtitle = [[File:IconWin.png|24px]][[File:IconLinux.png|24px]][[File:IconMacOS.png|24px]][[File:IconAndroid.png|24px]]&lt;br /&gt;
| cols = 1&lt;br /&gt;
| col1title =&lt;br /&gt;
| col1 =&lt;br /&gt;
{{Check|Fully Dynamic Screen ration/resolution/scaling (up to 4x)}}&lt;br /&gt;
{{Check|Multiple Soundtrack support}}&lt;br /&gt;
{{Check|Lots of QoL settings}}&lt;br /&gt;
{{Check|Must obtain assets from Freeware/CS+/Tweaked}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{BWTP/Gold&lt;br /&gt;
| title = [https://forum.cavestory.one/threads/cave-story-tweaked-new-version-1-7.15164/ Cave Story: Tweaked]&lt;br /&gt;
| subtitle = [[File:IconWin.png|24px]][[File:IconLinux.png|24px]]&lt;br /&gt;
| cols = 1&lt;br /&gt;
| col1title =&lt;br /&gt;
| col1 =&lt;br /&gt;
{{Check|Multiple Platforms supported}}&lt;br /&gt;
{{Check|Widescreen}}&lt;br /&gt;
{{Check|Multiple Soundtrack support}}&lt;br /&gt;
{{Check|Lots of QoL settings}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In order to source the alternative soundtracks for Tweaked and Doukutsu-rs, you can simply drag and drop the data/Soundtracks folder. Most of these soundtracks are freely available via official sources, but some have to be ripped from copies of Cave Story+.&lt;br /&gt;
&lt;br /&gt;
* {{abbr|[https://drive.google.com/drive/folders/1bqZgZYAZFXtc8Rb2tW_5hpuit9XeD9O_ &amp;quot;WiiBalanced&amp;quot; - Yann van der Cruyssen and SoloMael]|Wii-balanced is a re-remaster of Yann van der Cruyssen&#039;s soundtrack featured on the Wiiware release of Cave Story. This Wii-balanced edit is oficially endorced by Yann on his website as the definitive version of the soundtrack.}}&lt;br /&gt;
* [https://gamebanana.com/sounds/52717 Arranged - DM Dokuro]&lt;br /&gt;
* Remastered - Danny Baranowsky and Dustin Kulwicki&lt;br /&gt;
* Ridiculon soundtrack - Ridiculon&lt;br /&gt;
* [https://www.moddb.com/mods/cave-story-famitracks-steam-mod-v-11 Famitracks - RushJet1]&lt;br /&gt;
* [https://drive.google.com/file/d/0B5sdMd2IqCTnRUdoTEREZ0hVcDg/view?usp=sharing&amp;amp;resourcekey=0-ih87CG6utguFsg11DkDCwA SNES - livvy94]&lt;br /&gt;
&lt;br /&gt;
Similarly, if you want the 2x res graphics, they can be copied into the data folder.&lt;br /&gt;
&lt;br /&gt;
{{BWTP/Silver&lt;br /&gt;
| title = [https://store.steampowered.com/app/200900/Cave_Story/ Cave Story+]&lt;br /&gt;
| subtitle = [[File:IconWin.png|24px]][[File:IconProton.png|24px]]&lt;br /&gt;
| cols = 1&lt;br /&gt;
| col1title =&lt;br /&gt;
| col1 =&lt;br /&gt;
{{Check|Widescreen}}&lt;br /&gt;
{{Check|New Lighting Engine}}&lt;br /&gt;
{{Check|Extra Challenges/Boss Rush}}&lt;br /&gt;
{{Dash|Requires [https://github.com/aarmastah/agtp-csplus AGTP-CS+] translation mod for best experience}}&lt;br /&gt;
{{Dash|Must install ModdersDelight branch on Steam}}&lt;br /&gt;
{{Dash|Linux support is mixed for current branch, must use Proton}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The new features of Cave Story + are currently only available via a private beta branch and a password is needed to access all the new content:&lt;br /&gt;
&lt;br /&gt;
Branch name: &#039;&#039;&#039;ModdersDelight&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Branch Password: &#039;&#039;&#039;ModPizzaParty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for a (nearly) complete list of every Cave story port, [https://www.cavestory.one/download/cave-story.php check out the ports page at cavestory.one]&lt;/div&gt;</summary>
		<author><name>Bombchu Link</name></author>
	</entry>
	<entry>
		<id>http://bestwaytoplay.wiki/index.php?title=Final_Fantasy_(1987)&amp;diff=277</id>
		<title>Final Fantasy (1987)</title>
		<link rel="alternate" type="text/html" href="http://bestwaytoplay.wiki/index.php?title=Final_Fantasy_(1987)&amp;diff=277"/>
		<updated>2026-06-03T03:20:46Z</updated>

		<summary type="html">&lt;p&gt;Bombchu Link: Created page with &amp;quot;{{BWTP/Infobox | title = Final Fantasy | image = Final Fantasy.jpg }}   The best way to play Final Fantasy is a tie between the &amp;#039;&amp;#039;&amp;#039;Pixel Remaster&amp;#039;&amp;#039;&amp;#039; and the &amp;#039;&amp;#039;&amp;#039;PSP remake&amp;#039;&amp;#039;&amp;#039;. The pixel remaster is a faithful remaster of the original 1987 NES release with quality of life features such as a quick save and load option, option for new and old music, music player and gallery. Most importantly it keeps the original magic system that differs from the rest of the series.  {| cla...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BWTP/Infobox&lt;br /&gt;
| title = Final Fantasy&lt;br /&gt;
| image = Final Fantasy.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best way to play Final Fantasy is a tie between the &#039;&#039;&#039;Pixel Remaster&#039;&#039;&#039; and the &#039;&#039;&#039;PSP remake&#039;&#039;&#039;. The pixel remaster is a faithful remaster of the original 1987 NES release with quality of life features such as a quick save and load option, option for new and old music, music player and gallery. Most importantly it keeps the original magic system that differs from the rest of the series.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable bwtp-breakdown-table&amp;quot;&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Pixel Remaster&lt;br /&gt;
! PSP remake&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| {{Dash|$11.99}}&lt;br /&gt;
| {{Dash|No longer available through the PSP store}}&lt;br /&gt;
|-&lt;br /&gt;
! Magic System&lt;br /&gt;
| {{Check|Original 1987 version}}&lt;br /&gt;
| {{Dash|Modernized Series version}}&lt;br /&gt;
|-&lt;br /&gt;
! Music&lt;br /&gt;
| {{Check|Original and Pixel Remaster soundtracks}}&lt;br /&gt;
| {{Dash|PSP/PS1 soundtracks}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{BWTP/Gold&lt;br /&gt;
| title = [https://finalfantasypixelremaster.square-enix-games.com/en_US/ Pixel Remaster]&lt;br /&gt;
| subtitle = [[File:IconWin.png|24px]][[File:IconProton.png|24px]]&lt;br /&gt;
| cols = 1&lt;br /&gt;
| col1title =&lt;br /&gt;
| col1 =&lt;br /&gt;
{{Check|Multiple Platforms supported}}&lt;br /&gt;
{{Check|Quick save/load}}&lt;br /&gt;
{{Check|Multiple Soundtracks}}&lt;br /&gt;
{{Check|Lots of QoL settings}}&lt;br /&gt;
{{Dash|Requires Gamma correction Mod to restore color issues}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{BWTP/Gold&lt;br /&gt;
| title = [https://finalfantasypixelremaster.square-enix-games.com/en_US/ PSP remake]&lt;br /&gt;
| subtitle = [[File:IconPSP.png|24px]]&lt;br /&gt;
| cols = 1&lt;br /&gt;
| col1title =&lt;br /&gt;
| col1 =&lt;br /&gt;
{{Dash|Changed Magic system}}&lt;br /&gt;
{{Check|QoL settings}}&lt;br /&gt;
{{Check|Extra post-game content}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bombchu Link</name></author>
	</entry>
	<entry>
		<id>http://bestwaytoplay.wiki/index.php?title=File:IconProton.png&amp;diff=276</id>
		<title>File:IconProton.png</title>
		<link rel="alternate" type="text/html" href="http://bestwaytoplay.wiki/index.php?title=File:IconProton.png&amp;diff=276"/>
		<updated>2026-06-03T02:53:45Z</updated>

		<summary type="html">&lt;p&gt;Bombchu Link: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bombchu Link</name></author>
	</entry>
	<entry>
		<id>http://bestwaytoplay.wiki/index.php?title=File:Final_Fantasy.jpg&amp;diff=275</id>
		<title>File:Final Fantasy.jpg</title>
		<link rel="alternate" type="text/html" href="http://bestwaytoplay.wiki/index.php?title=File:Final_Fantasy.jpg&amp;diff=275"/>
		<updated>2026-06-03T02:50:27Z</updated>

		<summary type="html">&lt;p&gt;Bombchu Link: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bombchu Link</name></author>
	</entry>
	<entry>
		<id>http://bestwaytoplay.wiki/index.php?title=Tweaks&amp;diff=274</id>
		<title>Tweaks</title>
		<link rel="alternate" type="text/html" href="http://bestwaytoplay.wiki/index.php?title=Tweaks&amp;diff=274"/>
		<updated>2026-06-03T01:16:13Z</updated>

		<summary type="html">&lt;p&gt;Bombchu Link: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tweaks are game settings that change minor aspects of a game. While many tweaks could be considered [[QoL]], they aren&#039;t exclusively so, and have a broader scope of changes that reach beyond.&lt;br /&gt;
&lt;br /&gt;
For example, damage multipliers, toggling glitches (as apposed to QoL just fixing them), Manually setting story flags/progression. Some of these kinds of settings are more made for tinkerers of a game instead of existing for a QoL enhanced casual playthrough.&lt;br /&gt;
&lt;br /&gt;
[[File:Tweaks Example.png]]&lt;br /&gt;
A screenshot of the enhancements page for [[ Legend of Zelda, The: Majora&#039;s Mask|2Ship2Harkinian]]&lt;/div&gt;</summary>
		<author><name>Bombchu Link</name></author>
	</entry>
	<entry>
		<id>http://bestwaytoplay.wiki/index.php?title=File:Tweaks_Example.png&amp;diff=273</id>
		<title>File:Tweaks Example.png</title>
		<link rel="alternate" type="text/html" href="http://bestwaytoplay.wiki/index.php?title=File:Tweaks_Example.png&amp;diff=273"/>
		<updated>2026-06-03T01:14:11Z</updated>

		<summary type="html">&lt;p&gt;Bombchu Link: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bombchu Link</name></author>
	</entry>
	<entry>
		<id>http://bestwaytoplay.wiki/index.php?title=Legend_of_Zelda,_The:_Majora%27s_Mask&amp;diff=272</id>
		<title>Legend of Zelda, The: Majora&#039;s Mask</title>
		<link rel="alternate" type="text/html" href="http://bestwaytoplay.wiki/index.php?title=Legend_of_Zelda,_The:_Majora%27s_Mask&amp;diff=272"/>
		<updated>2026-06-03T01:13:41Z</updated>

		<summary type="html">&lt;p&gt;Bombchu Link: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BWTP/Infobox&lt;br /&gt;
| title = Majora&#039;s Mask&lt;br /&gt;
| image = Majoras Mask.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The best way to play Majora&#039;s Mask is via &#039;&#039;&#039;Zelda 64: Recompiled&#039;&#039;&#039; (a recompilation of the original 2000 release) with [https://github.com/Nerrel/MMHD/releases/ Nerrel&#039;s MMHD texture pack].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable bwtp-breakdown-table&amp;quot;&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Zelda 64: Recompiled + MMHD&lt;br /&gt;
! 2 Ship 2 Harkinian&lt;br /&gt;
|-&lt;br /&gt;
! Roms&lt;br /&gt;
| {{Dash|Requires NTSC-U N64 Rom}}&lt;br /&gt;
| {{Dash|Requires NTSC-U N64 rom or Gamecube .iso}}&lt;br /&gt;
|-&lt;br /&gt;
! FPS&lt;br /&gt;
| {{Check|frame interpolation up to 360fps}}&lt;br /&gt;
| {{Check|frame interpolation up to 360fps}}&lt;br /&gt;
|-&lt;br /&gt;
! Resolution&lt;br /&gt;
| {{Check|dynamic aspect ratio and resolution, super-sampling only available at 240/480p}}&lt;br /&gt;
| {{Check|dynamic aspect ratio and resolution, up to 2X super-sampling}}&lt;br /&gt;
|-&lt;br /&gt;
! Textures&lt;br /&gt;
| {{Check|Texture Pack full support}}&lt;br /&gt;
| {{Check|Texture pack support}}&lt;br /&gt;
|-&lt;br /&gt;
! QoL&lt;br /&gt;
| {{Check|feature complete}}&lt;br /&gt;
| {{Check|extremely feature complete + tweaks + randomizer}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{BWTP/Gold&lt;br /&gt;
| title = [https://github.com/Zelda64Recomp/Zelda64Recomp/releases Zelda 64: Recompiled]&lt;br /&gt;
| subtitle = [[File:IconWin.png|24px]][[File:IconLinux.png|24px]][[File:IconMacOS.png|24px]]&lt;br /&gt;
| cols = 1&lt;br /&gt;
| col1title =&lt;br /&gt;
| col1 =&lt;br /&gt;
{{Check|Multiple Platforms supported}}&lt;br /&gt;
{{Check|Widescreen}}&lt;br /&gt;
{{Check|QoL settings}}&lt;br /&gt;
{{Check| Needs [https://github.com/Nerrel/MMHD/releases/ Nerrel&#039;s MMHD texture pack] for best experience}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alternatively &#039;&#039;&#039;2Ship2Harkinian&#039;&#039;&#039;, a port of the 2000 release decomp to various platforms, 2Ship lends itself to many extra Tweaks and features. It is also compatible with MMHD, but has issues preventing complete parody between releases.&lt;br /&gt;
&lt;br /&gt;
{{BWTP/Gold&lt;br /&gt;
| title = [https://github.com/HarbourMasters/2ship2harkinian/releases 2Ship2Harkinian]&lt;br /&gt;
| subtitle = [[File:IconWin.png|24px]][[File:IconLinux.png|24px]][[File:IconMacOS.png|24px]]&lt;br /&gt;
| cols = 1&lt;br /&gt;
| col1title =&lt;br /&gt;
| col1 =&lt;br /&gt;
{{Check|Multiple Platforms supported}}&lt;br /&gt;
{{Check|Widescreen}}&lt;br /&gt;
{{Check|Lots of QoL settings and Tweaks}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
There is also the 3DS port of Majora&#039;s Mask that adds controversial changes to bosses, mechanics and adds some extra content such as a fishing hole. The patch [https://restoration.zora.re/ Project Restoration] fixes much of the game to restore it to the faithfulness of the original 2000 release.&lt;br /&gt;
&lt;br /&gt;
{{BWTP/Silver&lt;br /&gt;
| title = [Majora&#039;s Mask 3D + Project Restoration]&lt;br /&gt;
| subtitle = [[File:Icon3DS.png|24px]]&lt;br /&gt;
| cols = 1&lt;br /&gt;
| col1title =&lt;br /&gt;
| col1 =&lt;br /&gt;
{{Check|MM3D exclusive modules/textures}}&lt;br /&gt;
{{Check|Fishing Holes}}&lt;br /&gt;
{{Dash|Requires 3DS Rom}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bombchu Link</name></author>
	</entry>
	<entry>
		<id>http://bestwaytoplay.wiki/index.php?title=Legend_of_Zelda,_The:_Majora%27s_Mask&amp;diff=271</id>
		<title>Legend of Zelda, The: Majora&#039;s Mask</title>
		<link rel="alternate" type="text/html" href="http://bestwaytoplay.wiki/index.php?title=Legend_of_Zelda,_The:_Majora%27s_Mask&amp;diff=271"/>
		<updated>2026-06-03T01:09:19Z</updated>

		<summary type="html">&lt;p&gt;Bombchu Link: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BWTP/Infobox&lt;br /&gt;
| title = Majora&#039;s Mask&lt;br /&gt;
| image = Majoras Mask.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The best way to play Majora&#039;s Mask is via &#039;&#039;&#039;Zelda 64: Recompiled&#039;&#039;&#039; (a recompilation of the original 2000 release) with [https://github.com/Nerrel/MMHD/releases/ Nerrel&#039;s MMHD texture pack].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable bwtp-breakdown-table&amp;quot;&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Zelda 64: Recompiled&lt;br /&gt;
! 2 Ship 2 Harkinian&lt;br /&gt;
|-&lt;br /&gt;
! Roms&lt;br /&gt;
| {{Dash|Requires NTSC-U N64 Rom}}&lt;br /&gt;
| {{Dash|Requires NTSC-U N64 rom or Gamecube .iso}}&lt;br /&gt;
|-&lt;br /&gt;
! FPS&lt;br /&gt;
| {{Check|frame interpolation up to 360fps}}&lt;br /&gt;
| {{Check|frame interpolation up to 360fps}}&lt;br /&gt;
|-&lt;br /&gt;
! Resolution&lt;br /&gt;
| {{Check|dynamic aspect ratio and resolution, super-sampling only available at 240/480p}}&lt;br /&gt;
| {{Check|dynamic aspect ratio and resolution, up to 2X super-sampling}}&lt;br /&gt;
|-&lt;br /&gt;
! Textures&lt;br /&gt;
| {{Check|Texture Pack full support}}&lt;br /&gt;
| {{Check|Texture pack support}}&lt;br /&gt;
|-&lt;br /&gt;
! QoL&lt;br /&gt;
| {{Check|feature complete}}&lt;br /&gt;
| {{Check|extremely feature complete + tweaks + randomizer}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{BWTP/Gold&lt;br /&gt;
| title = [https://github.com/Zelda64Recomp/Zelda64Recomp/releases Zelda 64: Recompiled]&lt;br /&gt;
| subtitle = [[File:IconWin.png|24px]][[File:IconLinux.png|24px]][[File:IconMacOS.png|24px]]&lt;br /&gt;
| cols = 1&lt;br /&gt;
| col1title =&lt;br /&gt;
| col1 =&lt;br /&gt;
{{Check|Multiple Platforms supported}}&lt;br /&gt;
{{Check|Widescreen}}&lt;br /&gt;
{{Check|Lots of QoL settings}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alternatively &#039;&#039;&#039;2Ship2Harkinian&#039;&#039;&#039;, a port of the 2000 release decomp to various platforms, 2Ship lends itself to many extra Tweaks and features. It is also compatible with MMHD, but has issues preventing complete parody between releases.&lt;br /&gt;
&lt;br /&gt;
{{BWTP/Gold&lt;br /&gt;
| title = [https://github.com/HarbourMasters/2ship2harkinian/releases 2Ship2Harkinian]&lt;br /&gt;
| subtitle = [[File:IconWin.png|24px]][[File:IconLinux.png|24px]][[File:IconMacOS.png|24px]]&lt;br /&gt;
| cols = 1&lt;br /&gt;
| col1title =&lt;br /&gt;
| col1 =&lt;br /&gt;
{{Check|Multiple Platforms supported}}&lt;br /&gt;
{{Check|Widescreen}}&lt;br /&gt;
{{Check|Lots of QoL settings and Tweaks}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
There is also the 3DS port of Majora&#039;s Mask that adds controversial changes to bosses, mechanics and adds some extra content such as a fishing hole. The patch [https://restoration.zora.re/ Project Restoration] fixes much of the game to restore it to the faithfulness of the original 2000 release.&lt;br /&gt;
&lt;br /&gt;
{{BWTP/Silver&lt;br /&gt;
| title = [Majora&#039;s Mask 3D + Project Restoration]&lt;br /&gt;
| subtitle = [[File:Icon3DS.png|24px]]&lt;br /&gt;
| cols = 1&lt;br /&gt;
| col1title =&lt;br /&gt;
| col1 =&lt;br /&gt;
{{Check|MM3D exclusive modules/textures}}&lt;br /&gt;
{{Check|Fishing Holes}}&lt;br /&gt;
{{Dash|Requires 3DS Rom}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bombchu Link</name></author>
	</entry>
	<entry>
		<id>http://bestwaytoplay.wiki/index.php?title=Legend_of_Zelda,_The:_Majora%27s_Mask&amp;diff=270</id>
		<title>Legend of Zelda, The: Majora&#039;s Mask</title>
		<link rel="alternate" type="text/html" href="http://bestwaytoplay.wiki/index.php?title=Legend_of_Zelda,_The:_Majora%27s_Mask&amp;diff=270"/>
		<updated>2026-06-03T01:09:01Z</updated>

		<summary type="html">&lt;p&gt;Bombchu Link: Created page with &amp;quot;{{BWTP/Infobox | title = Majora&amp;#039;s Mask | image = Majoras Mask.jpg }}  Not to be confused with   The best way to play Majora&amp;#039;s Mask is via &amp;#039;&amp;#039;&amp;#039;Zelda 64: Recompiled&amp;#039;&amp;#039;&amp;#039; (a recompilation of the original 2000 release) with [https://github.com/Nerrel/MMHD/releases/ Nerrel&amp;#039;s MMHD texture pack].  {| class=&amp;quot;wikitable bwtp-breakdown-table&amp;quot; ! &amp;amp;nbsp; ! Zelda 64: Recompiled ! 2 Ship 2 Harkinian |- ! Roms | {{Dash|Requires NTSC-U N64 Rom}} | {{Dash|Requires NTSC-U N64 rom or Gamecube ....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BWTP/Infobox&lt;br /&gt;
| title = Majora&#039;s Mask&lt;br /&gt;
| image = Majoras Mask.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Not to be confused with &lt;br /&gt;
&lt;br /&gt;
The best way to play Majora&#039;s Mask is via &#039;&#039;&#039;Zelda 64: Recompiled&#039;&#039;&#039; (a recompilation of the original 2000 release) with [https://github.com/Nerrel/MMHD/releases/ Nerrel&#039;s MMHD texture pack].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable bwtp-breakdown-table&amp;quot;&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Zelda 64: Recompiled&lt;br /&gt;
! 2 Ship 2 Harkinian&lt;br /&gt;
|-&lt;br /&gt;
! Roms&lt;br /&gt;
| {{Dash|Requires NTSC-U N64 Rom}}&lt;br /&gt;
| {{Dash|Requires NTSC-U N64 rom or Gamecube .iso}}&lt;br /&gt;
|-&lt;br /&gt;
! FPS&lt;br /&gt;
| {{Check|frame interpolation up to 360fps}}&lt;br /&gt;
| {{Check|frame interpolation up to 360fps}}&lt;br /&gt;
|-&lt;br /&gt;
! Resolution&lt;br /&gt;
| {{Check|dynamic aspect ratio and resolution, super-sampling only available at 240/480p}}&lt;br /&gt;
| {{Check|dynamic aspect ratio and resolution, up to 2X super-sampling}}&lt;br /&gt;
|-&lt;br /&gt;
! Textures&lt;br /&gt;
| {{Check|Texture Pack full support}}&lt;br /&gt;
| {{Check|Texture pack support}}&lt;br /&gt;
|-&lt;br /&gt;
! QoL&lt;br /&gt;
| {{Check|feature complete}}&lt;br /&gt;
| {{Check|extremely feature complete + tweaks + randomizer}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{BWTP/Gold&lt;br /&gt;
| title = [https://github.com/Zelda64Recomp/Zelda64Recomp/releases Zelda 64: Recompiled]&lt;br /&gt;
| subtitle = [[File:IconWin.png|24px]][[File:IconLinux.png|24px]][[File:IconMacOS.png|24px]]&lt;br /&gt;
| cols = 1&lt;br /&gt;
| col1title =&lt;br /&gt;
| col1 =&lt;br /&gt;
{{Check|Multiple Platforms supported}}&lt;br /&gt;
{{Check|Widescreen}}&lt;br /&gt;
{{Check|Lots of QoL settings}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alternatively &#039;&#039;&#039;2Ship2Harkinian&#039;&#039;&#039;, a port of the 2000 release decomp to various platforms, 2Ship lends itself to many extra Tweaks and features. It is also compatible with MMHD, but has issues preventing complete parody between releases.&lt;br /&gt;
&lt;br /&gt;
{{BWTP/Gold&lt;br /&gt;
| title = [https://github.com/HarbourMasters/2ship2harkinian/releases 2Ship2Harkinian]&lt;br /&gt;
| subtitle = [[File:IconWin.png|24px]][[File:IconLinux.png|24px]][[File:IconMacOS.png|24px]]&lt;br /&gt;
| cols = 1&lt;br /&gt;
| col1title =&lt;br /&gt;
| col1 =&lt;br /&gt;
{{Check|Multiple Platforms supported}}&lt;br /&gt;
{{Check|Widescreen}}&lt;br /&gt;
{{Check|Lots of QoL settings and Tweaks}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
There is also the 3DS port of Majora&#039;s Mask that adds controversial changes to bosses, mechanics and adds some extra content such as a fishing hole. The patch [https://restoration.zora.re/ Project Restoration] fixes much of the game to restore it to the faithfulness of the original 2000 release.&lt;br /&gt;
&lt;br /&gt;
{{BWTP/Silver&lt;br /&gt;
| title = [Majora&#039;s Mask 3D + Project Restoration]&lt;br /&gt;
| subtitle = [[File:Icon3DS.png|24px]]&lt;br /&gt;
| cols = 1&lt;br /&gt;
| col1title =&lt;br /&gt;
| col1 =&lt;br /&gt;
{{Check|MM3D exclusive modules/textures}}&lt;br /&gt;
{{Check|Fishing Holes}}&lt;br /&gt;
{{Dash|Requires 3DS Rom}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bombchu Link</name></author>
	</entry>
	<entry>
		<id>http://bestwaytoplay.wiki/index.php?title=File:Majoras_Mask.jpg&amp;diff=269</id>
		<title>File:Majoras Mask.jpg</title>
		<link rel="alternate" type="text/html" href="http://bestwaytoplay.wiki/index.php?title=File:Majoras_Mask.jpg&amp;diff=269"/>
		<updated>2026-06-03T00:19:03Z</updated>

		<summary type="html">&lt;p&gt;Bombchu Link: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bombchu Link</name></author>
	</entry>
	<entry>
		<id>http://bestwaytoplay.wiki/index.php?title=Legend_of_Zelda,_The:_Ocarina_of_Time&amp;diff=268</id>
		<title>Legend of Zelda, The: Ocarina of Time</title>
		<link rel="alternate" type="text/html" href="http://bestwaytoplay.wiki/index.php?title=Legend_of_Zelda,_The:_Ocarina_of_Time&amp;diff=268"/>
		<updated>2026-06-03T00:17:22Z</updated>

		<summary type="html">&lt;p&gt;Bombchu Link: Created page with &amp;quot;{{BWTP/Infobox | title = The Legend of Zelda: Ocarina Of Time | image = Ocarina Of Time.jpg }}  Not to be confused with Ocarina of Time 3D  The Legend of Zelda: Ocarina of Time has a PC port of the 1998 release&amp;#039;s decompilation called &amp;#039;&amp;#039;&amp;#039;Ship of Harkinian&amp;#039;&amp;#039;&amp;#039; It is extremely feature complete with dozens of Tweaks   {{BWTP/Gold | title = [https://www.shipofharkinian.com/ Ship of Harkinian] | subtitle = File:IconWin.png|24px...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BWTP/Infobox&lt;br /&gt;
| title = The Legend of Zelda: Ocarina Of Time&lt;br /&gt;
| image = Ocarina Of Time.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Not to be confused with [[Legend of Zelda, The: Ocarina of Time 3D|Ocarina of Time 3D]]&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda: Ocarina of Time has a PC port of the 1998 release&#039;s decompilation called &#039;&#039;&#039;Ship of Harkinian&#039;&#039;&#039; It is extremely feature complete with dozens of [[Tweaks]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{BWTP/Gold&lt;br /&gt;
| title = [https://www.shipofharkinian.com/ Ship of Harkinian]&lt;br /&gt;
| subtitle = [[File:IconWin.png|24px]][[File:IconLinux.png|24px]][[File:IconMacOS.png|24px]]&lt;br /&gt;
| cols = 1&lt;br /&gt;
| col1title =&lt;br /&gt;
| col1 =&lt;br /&gt;
{{Check|Dynamic Screen Ratio/Resolutions (8K+)}}&lt;br /&gt;
{{Check|High frame-rates}}&lt;br /&gt;
{{Check|Texture pack support}}&lt;br /&gt;
{{Check|{{abbr|Custom control binds|Extra actions can be bound to separate/multiple buttons to make the layout better map to fit a modern controller.}}}}&lt;br /&gt;
{{Check|{{abbr|QoL|QoL is extremely feature complete, changing unwanted quirks of the base game, as well as endless tweaks to customize almost every aspect of the game}}}}&lt;br /&gt;
{{Dash|Requires an N64 NTSC or PAL rom of Ocarina Of Time}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bombchu Link</name></author>
	</entry>
	<entry>
		<id>http://bestwaytoplay.wiki/index.php?title=Tweaks&amp;diff=267</id>
		<title>Tweaks</title>
		<link rel="alternate" type="text/html" href="http://bestwaytoplay.wiki/index.php?title=Tweaks&amp;diff=267"/>
		<updated>2026-06-03T00:13:33Z</updated>

		<summary type="html">&lt;p&gt;Bombchu Link: Created page with &amp;quot;Tweaks are game settings that change minor aspects of a game. While many tweaks could be considered QoL, they aren&amp;#039;t exclusively so, and have a broader scope of changes that reach beyond.  For example, damage multipliers, toggling glitches (as apposed to QoL just fixing them), Manually setting story flags/progression. Some of these kinds of settings are more made for tinkerers of a game instead of existing for a QoL enhanced casual playthrough.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tweaks are game settings that change minor aspects of a game. While many tweaks could be considered [[QoL]], they aren&#039;t exclusively so, and have a broader scope of changes that reach beyond.&lt;br /&gt;
&lt;br /&gt;
For example, damage multipliers, toggling glitches (as apposed to QoL just fixing them), Manually setting story flags/progression. Some of these kinds of settings are more made for tinkerers of a game instead of existing for a QoL enhanced casual playthrough.&lt;/div&gt;</summary>
		<author><name>Bombchu Link</name></author>
	</entry>
	<entry>
		<id>http://bestwaytoplay.wiki/index.php?title=File:Ocarina_Of_Time.jpg&amp;diff=266</id>
		<title>File:Ocarina Of Time.jpg</title>
		<link rel="alternate" type="text/html" href="http://bestwaytoplay.wiki/index.php?title=File:Ocarina_Of_Time.jpg&amp;diff=266"/>
		<updated>2026-06-03T00:06:00Z</updated>

		<summary type="html">&lt;p&gt;Bombchu Link: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bombchu Link</name></author>
	</entry>
	<entry>
		<id>http://bestwaytoplay.wiki/index.php?title=Sonic_The_Hedgehog_3&amp;diff=265</id>
		<title>Sonic The Hedgehog 3</title>
		<link rel="alternate" type="text/html" href="http://bestwaytoplay.wiki/index.php?title=Sonic_The_Hedgehog_3&amp;diff=265"/>
		<updated>2026-06-02T23:49:59Z</updated>

		<summary type="html">&lt;p&gt;Bombchu Link: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BWTP/Infobox&lt;br /&gt;
| title = Sonic The Hegehog 3&lt;br /&gt;
| image = Sonic3.jpg&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sonic 3&#039;&#039;&#039; is a game that is split into two parts. &#039;&#039;&#039;Sonic 3&#039;&#039;&#039;, and &#039;&#039;&#039;Sonic and Knuckles&#039;&#039;&#039;. They are intended to be treated as a single game and are done so here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://sonic3air.org/ Sonic 3 A.I.R]&#039;&#039;&#039; is a fan made engine that faithfully puts all content from Sonic 3 and Sonic and Knuckles into one package, adding widescreen support, a remastered soundtrack, and many tweaks in the options menu.&lt;br /&gt;
&lt;br /&gt;
{{BWTP/Gold&lt;br /&gt;
| title = Sonic 3 A.I.R.&lt;br /&gt;
| subtitle = | subtitle = [[File:IconWin.png|24px]][[File:IconLinux.png|24px]][[File:IconMacOS.png|24px]][[File:IconAndroid.png|24px]][[File:IconBrowser.png|24px]]&lt;br /&gt;
| cols = 1&lt;br /&gt;
| col1title =&lt;br /&gt;
| col1 =&lt;br /&gt;
{{BWTP/Row|Multiple Platforms supported}}&lt;br /&gt;
{{BWTP/Row|Widescreen}}&lt;br /&gt;
{{BWTP/Row|Beta content}}&lt;br /&gt;
{{BWTP/Row|Toggleable QoL}}&lt;br /&gt;
{{BWTP/Row/Warn|Requires Sonic_Knuckles_wSonic3.bin}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://info.sonicretro.org/Sonic_3_Complete Sonic 3 Complete]&#039;&#039;&#039; is a ROM hack of Sonic 3 and Knuckles that can be ran on original hardware or an emulator. It has many QoL features and tweaks similar to Sonic 3 A.I.R.&lt;br /&gt;
{{BWTP/Silver&lt;br /&gt;
| title = Sonic 3 Complete&lt;br /&gt;
| subtitle =  [[File:IconMD.png|24px]]&lt;br /&gt;
| cols = 1&lt;br /&gt;
| col1title =&lt;br /&gt;
| col1 =&lt;br /&gt;
{{BWTP/Row/Warn|Requires Emulator}}&lt;br /&gt;
{{BWTP/Row|Freely available at https://www.s3complete.org}}&lt;br /&gt;
{{BWTP/Row/Warn|Some tweaks require patching}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:PC]]&lt;br /&gt;
[[Category:Sega Genesis/Mega Drive]]&lt;/div&gt;</summary>
		<author><name>Bombchu Link</name></author>
	</entry>
	<entry>
		<id>http://bestwaytoplay.wiki/index.php?title=File:IconBrowser.png&amp;diff=264</id>
		<title>File:IconBrowser.png</title>
		<link rel="alternate" type="text/html" href="http://bestwaytoplay.wiki/index.php?title=File:IconBrowser.png&amp;diff=264"/>
		<updated>2026-06-02T23:48:42Z</updated>

		<summary type="html">&lt;p&gt;Bombchu Link: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bombchu Link</name></author>
	</entry>
	<entry>
		<id>http://bestwaytoplay.wiki/index.php?title=Legend_of_Zelda,_The:_Twilight_Princess&amp;diff=263</id>
		<title>Legend of Zelda, The: Twilight Princess</title>
		<link rel="alternate" type="text/html" href="http://bestwaytoplay.wiki/index.php?title=Legend_of_Zelda,_The:_Twilight_Princess&amp;diff=263"/>
		<updated>2026-06-02T23:45:55Z</updated>

		<summary type="html">&lt;p&gt;Bombchu Link: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BWTP/Infobox&lt;br /&gt;
| title = The Legend of Zelda Twilight Princess&lt;br /&gt;
| image = Twilight Princess.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Twilight Princess has a pc port of the 2001 decomp called &#039;&#039;&#039;Dusklight&#039;&#039;&#039;. Is touted as a very feature complete decomp port project and has much [[QoL]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{BWTP/Gold&lt;br /&gt;
| title = [https://twilitrealm.dev/ Dusklight]&lt;br /&gt;
| subtitle = [[File:IconWin.png|24px]][[File:IconLinux.png|24px]][[File:IconMacOS.png|24px]][[File:IconAndroid.png|24px]][[File:IconIOS.png|24px]]&lt;br /&gt;
| cols = 1&lt;br /&gt;
| col1title =&lt;br /&gt;
| col1 =&lt;br /&gt;
{{Check|{{abbr|Multiple Platforms supported|Dusklight is in active development and ports to more systems may happen}}}}&lt;br /&gt;
{{Check|Dynamic Screen Ratio/Resolutions (8K+) }}&lt;br /&gt;
{{Check|High/ uncapped frame-rates}}&lt;br /&gt;
{{Check|Gyro support}}&lt;br /&gt;
{{Check|Texture pack support}}&lt;br /&gt;
{{Check|{{abbr|Custom control binds|Extra actions can be bound to separate/multiple buttons to make the layout better map to fit a modern controller. However this release, being based on the 2001 gamecube version, only has two equipment buttons compared to 3 in the 2015 HD re-release (and other 3D Zelda titles) See below for extra binding options.}}}}&lt;br /&gt;
{{Check|{{abbr|QoL|DuskLight has two settings on boot &amp;amp;quot;Original&amp;amp;quot; and &amp;amp;quot;DuskLight&amp;amp;quot;. Original preserves the 2001 release features while DuskLight adjusts the bloom levels, as well as disables some things many players find annoying such as repeated collectible jingles. BWTP finds Dusklight to be faithful to the original game, but improves upon existing issues in the base game.}}}}&lt;br /&gt;
{{Check|Mirrored visuals option to match the Wii release}}&lt;br /&gt;
{{Dash|Built in (unofficial) Achievements}}&lt;br /&gt;
{{Dash|Requires a Gamecube NTSC iso of Twilight Princess}}&lt;br /&gt;
{{Xmark|Missing extra wolf link amiibo dungeon of 2015 HD re-release}}&lt;br /&gt;
}}&lt;br /&gt;
Due to Dusklight being based on the original 2001 Gamecube release, the controls can be considered to not map very well to modern controllers there are additional mods that port the more standardized Wii-U HD release&#039;s controls to Dusklight with some catches.&lt;br /&gt;
&lt;br /&gt;
The only fully featured mod that can remap controller glyphs to different layouts is to use Dawnlight (a fork of dusklight) that gives 3 equipment slots like the 2015 HD re-release, along with [https://gamebanana.com/mods/678669 HATenshi&#039;s Wii U-Like preset UI mod] that gives comprehensive remapping visuals to match all player types to all controller types.&lt;/div&gt;</summary>
		<author><name>Bombchu Link</name></author>
	</entry>
	<entry>
		<id>http://bestwaytoplay.wiki/index.php?title=File:IconIOS.png&amp;diff=262</id>
		<title>File:IconIOS.png</title>
		<link rel="alternate" type="text/html" href="http://bestwaytoplay.wiki/index.php?title=File:IconIOS.png&amp;diff=262"/>
		<updated>2026-06-02T23:43:21Z</updated>

		<summary type="html">&lt;p&gt;Bombchu Link: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bombchu Link</name></author>
	</entry>
	<entry>
		<id>http://bestwaytoplay.wiki/index.php?title=File:IconAndroid.png&amp;diff=261</id>
		<title>File:IconAndroid.png</title>
		<link rel="alternate" type="text/html" href="http://bestwaytoplay.wiki/index.php?title=File:IconAndroid.png&amp;diff=261"/>
		<updated>2026-06-02T23:43:10Z</updated>

		<summary type="html">&lt;p&gt;Bombchu Link: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bombchu Link</name></author>
	</entry>
	<entry>
		<id>http://bestwaytoplay.wiki/index.php?title=File:IconMacOS.png&amp;diff=260</id>
		<title>File:IconMacOS.png</title>
		<link rel="alternate" type="text/html" href="http://bestwaytoplay.wiki/index.php?title=File:IconMacOS.png&amp;diff=260"/>
		<updated>2026-06-02T23:39:11Z</updated>

		<summary type="html">&lt;p&gt;Bombchu Link: Bombchu Link uploaded a new version of File:IconMacOS.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bombchu Link</name></author>
	</entry>
	<entry>
		<id>http://bestwaytoplay.wiki/index.php?title=File:IconMacOS.png&amp;diff=259</id>
		<title>File:IconMacOS.png</title>
		<link rel="alternate" type="text/html" href="http://bestwaytoplay.wiki/index.php?title=File:IconMacOS.png&amp;diff=259"/>
		<updated>2026-06-02T23:38:48Z</updated>

		<summary type="html">&lt;p&gt;Bombchu Link: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bombchu Link</name></author>
	</entry>
	<entry>
		<id>http://bestwaytoplay.wiki/index.php?title=Legend_of_Zelda,_The:_Twilight_Princess&amp;diff=258</id>
		<title>Legend of Zelda, The: Twilight Princess</title>
		<link rel="alternate" type="text/html" href="http://bestwaytoplay.wiki/index.php?title=Legend_of_Zelda,_The:_Twilight_Princess&amp;diff=258"/>
		<updated>2026-06-02T03:42:33Z</updated>

		<summary type="html">&lt;p&gt;Bombchu Link: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BWTP/Infobox&lt;br /&gt;
| title = The Legend of Zelda Twilight Princess&lt;br /&gt;
| image = Twilight Princess.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Twilight Princess has a pc port of the 2001 decomp called &#039;&#039;&#039;Dusklight&#039;&#039;&#039;. Is touted as a very feature complete decomp port project and has much [[QoL]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{BWTP/Gold&lt;br /&gt;
| title = [https://twilitrealm.dev/ Dusklight]&lt;br /&gt;
| subtitle = [[File:IconWin.png|24px]][[File:IconLinux.png|24px]]&lt;br /&gt;
| cols = 1&lt;br /&gt;
| col1title =&lt;br /&gt;
| col1 =&lt;br /&gt;
{{Check|{{abbr|Multiple Platforms supported|Dusklight is in active development and ports to more systems may happen}}}}&lt;br /&gt;
{{Check|Widescreen}}&lt;br /&gt;
{{Check|High/ uncapped frame-rates}}&lt;br /&gt;
{{Check|Gyro support}}&lt;br /&gt;
{{Check|Texture pack support}}&lt;br /&gt;
{{Check|{{abbr|Custom control binds|Extra actions can be bound to separate/multiple buttons to make the layout better map to fit a modern controller. However this release, being based on the 2001 gamecube version, only has two equipment buttons compared to 3 in the 2015 HD re-release (and other 3D Zelda titles) See below for extra binding options.}}}}&lt;br /&gt;
{{Check|{{abbr|QoL|DuskLight has two settings on boot &amp;amp;quot;Original&amp;amp;quot; and &amp;amp;quot;DuskLight&amp;amp;quot;. Original preserves the 2001 release features while DuskLight adjusts the bloom levels, as well as disables some things many players find annoying such as repeated collectible jingles. BWTP finds Dusklight to be faithful to the original game, but improves upon existing issues in the base game.}}}}&lt;br /&gt;
{{Check|Mirrored visuals option to match the Wii release}}&lt;br /&gt;
{{Dash|Built in (unofficial) Achievements}}&lt;br /&gt;
{{Dash|Requires a Gamecube NTSC iso of Twilight Princess}}&lt;br /&gt;
{{Xmark|Missing extra wolf link amiibo dungeon of 2015 HD re-release}}&lt;br /&gt;
}}&lt;br /&gt;
Due to Dusklight being based on the original 2001 Gamecube release, the controls can be considered to not map very well to modern controllers there are additional mods that port the more standardized Wii-U HD release&#039;s controls to Dusklight with some catches.&lt;br /&gt;
&lt;br /&gt;
The only fully featured mod that can remap controller glyphs to different layouts is to use Dawnlight (a fork of dusklight) that gives 3 equipment slots like the 2015 HD re-release, along with [https://gamebanana.com/mods/678669 HATenshi&#039;s Wii U-Like preset UI mod] that gives comprehensive remapping visuals to match all player types to all controller types.&lt;/div&gt;</summary>
		<author><name>Bombchu Link</name></author>
	</entry>
	<entry>
		<id>http://bestwaytoplay.wiki/index.php?title=Legend_of_Zelda,_The:_Twilight_Princess&amp;diff=257</id>
		<title>Legend of Zelda, The: Twilight Princess</title>
		<link rel="alternate" type="text/html" href="http://bestwaytoplay.wiki/index.php?title=Legend_of_Zelda,_The:_Twilight_Princess&amp;diff=257"/>
		<updated>2026-06-02T03:24:49Z</updated>

		<summary type="html">&lt;p&gt;Bombchu Link: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BWTP/Infobox&lt;br /&gt;
| title = The Legend of Zelda Twilight Princess&lt;br /&gt;
| image = Twilight Princess.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Twilight Princess has a pc port of the 2001 decomp called &#039;&#039;&#039;Dusklight&#039;&#039;&#039;. Is touted as a very feature complete decomp port project and has much [[QoL]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{BWTP/Gold&lt;br /&gt;
| title = [https://twilitrealm.dev/ Dusklight]&lt;br /&gt;
| subtitle = [[File:IconWin.png|24px]][[File:IconLinux.png|24px]]&lt;br /&gt;
| cols = 1&lt;br /&gt;
| col1title =&lt;br /&gt;
| col1 =&lt;br /&gt;
{{Check|{{abbr|Multiple Platforms supported|Dusklight is in active development and ports to more systems may happen}}}}&lt;br /&gt;
{{Check|Widescreen}}&lt;br /&gt;
{{Check|High framerates}}&lt;br /&gt;
{{Check|Texture pack support}}&lt;br /&gt;
{{Check|{{abbr|Custom control binds|Extra actions can be bound to separate/multiple buttons to make the layout better map to fit a modern controller. However this release, being based on the 2001 gamecube version, only has two equipment buttons compared to 3 in the 2015 HD re-release (and other 3D Zelda titles) See below for extra binding options.}}}}&lt;br /&gt;
{{Check|{{abbr|QoL|DuskLight has two settings on boot &amp;amp;quot;Original&amp;amp;quot; and &amp;amp;quot;DuskLight&amp;amp;quot;. Original preserves the 2001 release features while DuskLight adjusts the bloom levels, as well as disables some things many players find annoying such as repeated collectible jingles. BWTP finds Dusklight to be faithful to the original game, but improves upon existing issues in the base game.}}}}&lt;br /&gt;
{{Check|Mirrored visuals option to match the Wii release}}&lt;br /&gt;
{{Dash|Built in (unofficial) Achievements}}&lt;br /&gt;
{{Dash|Requires a Gamecube NTSC iso of Twilight Princess}}&lt;br /&gt;
{{Xmark|Missing extra wolf link amiibo dungeon of 2015 HD re-release}}&lt;br /&gt;
}}&lt;br /&gt;
Due to Dusklight being based on the original 2001 Gamecube release, the controls can be considered to not map very well to modern controllers there are additional mods that port the more standardized Wii-U HD release&#039;s controls to Dusklight with some catches.&lt;br /&gt;
&lt;br /&gt;
The only fully featured mod that can remap controller glyphs to different layouts is to use Dawnlight (a fork of dusklight) that gives 3 equipment slots like the 2015 HD re-release, along with [https://gamebanana.com/mods/678669 HATenshi&#039;s Wii U-Like preset UI mod] that gives comprehensive remapping visuals to match all player types to all controller types.&lt;/div&gt;</summary>
		<author><name>Bombchu Link</name></author>
	</entry>
	<entry>
		<id>http://bestwaytoplay.wiki/index.php?title=Legend_of_Zelda,_The:_Twilight_Princess&amp;diff=256</id>
		<title>Legend of Zelda, The: Twilight Princess</title>
		<link rel="alternate" type="text/html" href="http://bestwaytoplay.wiki/index.php?title=Legend_of_Zelda,_The:_Twilight_Princess&amp;diff=256"/>
		<updated>2026-05-31T00:56:34Z</updated>

		<summary type="html">&lt;p&gt;Bombchu Link: Created page with &amp;quot;{{BWTP/Infobox | title = The Legend of Zelda Twilight Princess | image = Twilight Princess.jpg }}  Twilight Princess has a pc port of the 2001 decomp called &amp;#039;&amp;#039;&amp;#039;Dusklight&amp;#039;&amp;#039;&amp;#039;. Is touted as a very feature complete decomp port project and has much QoL.   {{BWTP/Gold | title = [https://twilitrealm.dev/ Dusklight] | subtitle = 24px24px | cols = 1 | col1title = | col1 = {{Check|{{abbr|Multiple Platforms supported|Dusklight is in a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BWTP/Infobox&lt;br /&gt;
| title = The Legend of Zelda Twilight Princess&lt;br /&gt;
| image = Twilight Princess.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Twilight Princess has a pc port of the 2001 decomp called &#039;&#039;&#039;Dusklight&#039;&#039;&#039;. Is touted as a very feature complete decomp port project and has much [[QoL]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{BWTP/Gold&lt;br /&gt;
| title = [https://twilitrealm.dev/ Dusklight]&lt;br /&gt;
| subtitle = [[File:IconWin.png|24px]][[File:IconLinux.png|24px]]&lt;br /&gt;
| cols = 1&lt;br /&gt;
| col1title =&lt;br /&gt;
| col1 =&lt;br /&gt;
{{Check|{{abbr|Multiple Platforms supported|Dusklight is in active development and ports to more systems may happen}}}}&lt;br /&gt;
{{Check|Widescreen}}&lt;br /&gt;
{{Check|High framerates}}&lt;br /&gt;
{{Check|Texture pack support}}&lt;br /&gt;
{{Check|Custom control binds}}&lt;br /&gt;
{{Check|{{abbr|QoL|DuskLight has two settings on boot &amp;amp;quot;Original&amp;amp;quot; and &amp;amp;quot;DuskLight&amp;amp;quot;. Original preserves the 2001 release features while DuskLight adjusts the bloom levels, as well as disables some things many players find annoying such as repeated collectible jingles. BWTP finds Dusklight to be faithful to the original game, but improves upon existing issues in the base game.}}}}&lt;br /&gt;
{{Dash|Built in Achivements}}&lt;br /&gt;
{{Dash|Requires a Gamecube NTSC iso of Twilight Princess}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Due to Dusklight being based on the original Gamecube release, the controls can be considered to not map very well to modern controllers there are additional mods that port the more standardized Wii-U HD release&#039;s controls to Dusklight with some catches.&lt;br /&gt;
&lt;br /&gt;
As Dusklight is very newly released as of this edit of this page, the only fully featured mod that can remap controller glyphs to different layouts is to use Dawnlight (a fork of dusklight) with [https://gamebanana.com/mods/678669 HATenshi&#039;s Wii U-Like preset UI mod] that gives comprehensive remapping visuals to match all player types to all controller types.&lt;/div&gt;</summary>
		<author><name>Bombchu Link</name></author>
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		<title>File:Twilight Princess.jpg</title>
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		<updated>2026-05-31T00:35:14Z</updated>

		<summary type="html">&lt;p&gt;Bombchu Link: &lt;/p&gt;
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		<author><name>Bombchu Link</name></author>
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